Hello everyone! I apologize for not posting much about BLC lately. I've been working on a major overhaul to better accommodate all the new content I want to add. Let me explain in detail.
BLC was originally developed on SGM, which is a small but serviceable engine. Although the engine allowed me to build for Unity, it didn't offer much customization. Even after porting to Unity. Unfortunately, SGM doesn't have any video features for the new animations, which forced me to switch to a different engine.
Around the same time, the developers of SGM released a new engine called BAKIN. It did offer video capabilities and was used to create Small Complex. However, it's still in the early stages and couldn't handle BLC models, resulting in significant slowdowns. I found myself stuck between these two engines.
After careful consideration, I decided to start over from scratch on Unity. At first, I didn't want to announce anything until I was sure that I could learn the new engine, I didnt want to look like an idiot. However, I am pleased to say that it's now in a very playable state, and I feel confident enough to share it with all of you.



I've changed the gameplay of BLC to be primarily from a first-person view. Of course, I know that some players may prefer playing in third-person view, so I'm considering adding an option to switch between the two modes. However, for now, I really want the focus of the experience to be on the first-person view.
To give you a bit more detail, I've added a ton of new objects and features to the apartment to make it more interactive and visually appealing.
I've also made sure to pay extra attention to small details that can make a big difference in creating a realistic and engaging environment. For example, I've added more textures and lighting effects to create a more dynamic and lifelike atmosphere.
(Some of the characters illuminations are still in development XD )

I remodel of the original MC to fit more seamlessly with the rest of the cast. In the past, the character felt a bit out of place and disconnected from the other characters in the game. And yes, he still is silent.
However, I understand that some players may prefer the original hairstyle and design of the character, so I've made the option to switch back to the old character model available.

I now have much more creative freedom to create a wide range of scenarios in BLC. In the past, I was limited by the need to render animations separately, which meant that I had to be careful about how I used them.
But now, with the ability to create animations within the game engine itself, I'm free to experiment with new gameplay mechanics that just weren't possible before.


I've always been a bit obsessed with sneaking, and I can finally do it justice. Since in BLC it really was just a pointles feature.
You will be able to sneak up on characters, and when discover they will react appropriately.
When is the god forsaken game coming out?
At the end of this month or beginning of the next one. Right now it depends on how polish do you want the release. scines i had to remake the logic part of th game it doesn't have too much currently, But i'll be releasing beta test for subscribers. Even if they are a bit buggy or lacking in features,
Thankfully I have a ton of animations and customs so now that the logical part of the game its dont I can start adding back up content.
Are we going to still have renders?
Yes. Although I don't expect everything to render, I have noticed in the last couple of months how time consuming the process is. So I do want to relly a bit more on the in game animations,
Ive been improving the lighting on the characters on order to resemble a bit more th renders.
What about the android port?
I'm still going to make an android version. But this time it's not about you the package so its going to take me a bit to figure out how to make it. But just rest assured that it is compatible with what im making right now, i'm keeping in mind that.
It's Small complex cancel or whats up with that?
The original demo was pretty much just that, a demon. I'm thinking I could do small remake of the original later.
Now the new one that I've announced, its still going to be made, but I've struggle a bit how to make it distinct from BLC. after learning unity and all the things I can do with it, I finally have the perfect idea, However, im currently not at the correct level of knolage to make it. I want to socke myself a bit more into AI and autogenerated content before doing the project.
What about The Tacoverse?
Im still going to do it. Although that one its really just for me to have a break from alway thinking about the same project, like a mental refresher.
That's pretty much about it for now. I do want to say, now that everything its in place I'll be updating you guys much more frequently on the general progress of BLC and uploading frequent updates.
TrippieTabz
2023-07-06 16:47:16 +0000 UTCVOID JUNKY
2023-04-30 20:22:18 +0000 UTCH. M.
2023-03-25 11:34:33 +0000 UTCPhiloIII
2023-03-25 10:33:12 +0000 UTCBloodWolf503
2023-03-25 10:13:41 +0000 UTCQTC
2023-03-25 08:33:24 +0000 UTC