*Quick experience gain
*Jumping distance increased.
*Smooth grounding.
*Faster bullet recharge.
*Maximum level increased to 33.
*Slimes does not take damage from the laser.
*Armored enemies take damage from melee and charging shots.
*Simple puzzle doors.
*Character voice changed.
*Partial Sfx changes
*Dialogue added.
*Added end game. There are now 3 endings.
-Failure
-Partial success
-Success
There wasn't enough time to make new animations and improvements. After the checks, I hope to be able to release the new version at the end of this month.
At the same time, I am trying to get a place on the Steam platform and promote the game with the demo version.