SakeTami
eslaf
eslaf

patreon


3/24/2025

We also post production status on discord and X(twitter).
[discord] [X(twitter)]

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Game data download

Please do not upload file names, URLs, etc. on SNS.

[Download the latest version full set [zip]]

[Download for file differential update [zip]]

[Character high quality file] (Required if you want to set the option to 4k)

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fan community

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

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■Game Update Points

This week's updateThis week's update: Alcott has added some nostalgic moves from the first generation and has begun to combine them.

・All Characters/Systems

Wall Bounce: Stage edge bounces have higher priority than corner bounces

Damage notation: Fixed bug where damage was not updated with lock attacks

・Main

Voice: Temporary addition

214D: Overall Recovery 42>50F

214D[flame/hit]: Hit Stop 7>14F

236D: Overall Recovery 39>51F

236D[hit]: Hit Stop 6>18F

・Qdora

D[Trap]: Disappears with damage

・Tae

Voice: I asked them to make it about 4dB quieter

Block Cancel [Grenade]: Added

CB [Grenade]: Added

Grenade [66 Throw]: Hit Fixed bug that could not be used during stop

236C Deleted

・Stina

Slightly limited cute bar recovery

The reason why flying is easier to use in the initial state is [so that first-timers can use the character's characteristics to some extent]

Tina used to consume cute bars with all attacks, but when playing as a trial session in Japan and overseas, there were many cases where she ended up not being able to do anything, so it is now only consumed 6.

Similarly, there were many scenes where Stina [flies a little with a dash and falls immediately], so we are considering a good bar balance.

If bar recovery from flying state fails, we will increase the penalty for not being able to fly immediately, so as to maintain the powerful performance of the flying state as much as possible.

Cute Bar: Slows recovery in the air; Bar recovery speed halved; Close recovery removed

Dash Buffered Attack: Adjusted to be the same as other characters

Dash: Cancel version free action timing is delayed by 4F

Air Dash: Cannot cancel mid-dash except F6A; Fixed bug with no Damagehitbox; Made independent of air jump count

Air Backdash: Made independent of air jump count

Flying Jump Cancel: Attack On Hit can now be done with 8 inputs instead of 28

C: Hitstun 18>16F; Pushback 49>41; Added 6C cancel route

C[Air]: Removed floor bound

C[Block]: Reduced Hit Stop 6F for first hit and block

6C: Startup 18>19F: Moves sideways

6C[Ground]: Changed to knockback>stagger damage; Pushback 41>123

6C[Air]: Wall Bounce removed X-Knockback 320>180 Upward knockback 68>160 Gravity Scaling 100>160%

6C [self] Hit Stop 21>17F

2B Pushback 42>35

FB [bullet] Raise launch position

F6A To land On-hit land reduces recovery

F6B Active 120>30F

F6C Full recovery 36>42 To push back even in corners Attack hitbox reduced Damage hitbox added Invincible attribute granted Slight increase in Cute Bar consumption

F2A Invincible removed

F2B Full recovery until land

F2B [1-2 hits] Pushback 82>0

F2B [2-3 hits] Attack hitbox expanded forward

・yagabi

C [Block] Hit Stop (self) 13>17F Block Recovery 16>23F

D [FS] On Hit Cancellable Damage Decreased

46A If corner, stick to D Timing 12>9F

46B Blowback changes depending on position Damage Gravity Scaling 100>75% Upward blowback increased D Timing 12>9F

28A [Bullet] Startup 25>24F Block Recovery 12>16F Do not exceed corner

28A [Bullet parry] Recovery-10F when parry is successful

28A [Bullet/Hold] Accelerate

46C Startup 28>33F Overall Recovery 55>63F

・Alcott

Reworked

Since there are detailed adjustments one by one, adjustments to existing techniques are not listed

Added a technique that can be derived when the axe is close

FD Added

F236B Added

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Other

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

・A manual is included in the [EslafServerSetup] folder so that individuals can create a network server. It's in Japanese, so please translate it.

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Once we have implemented the following game features, we would like to distribute the game on Steam Early Access.

- Implement Serena Alcott's graphics

- Implement Unbirth (planned final boss)

- Implement arcade mode and associated credits

- Network functionality (technically stable operation may be difficult)

- Steam platform compatibility

After the start of Early Access, we will continue to distribute the latest information on the support site, and if any new systems or characters are added, we will update them on Steam.

3/24/2025

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