SakeTami
eslaf
eslaf

patreon


3/11/2025

We also post production status on discord and X(twitter).
[discord] [X(twitter)]

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Game data download

Please do not upload file names, URLs, etc. on SNS.

[Download the latest version full set [zip]]

[Download for file differential update [zip]]

[Character high quality file] (Required if you want to set the option to 4k)

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fan community

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

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■Game Update Points

This week's update

I made adjustments based on Stina's match videos and using it myself to some extent. I'll check it out again later.

・All characters/systems

Fatal Shift: Fixed bug where attack after landing would not become FS when using FS technique just before landing

UI[LifeBar]: Added name display UI tweaks

Game version: Added display

FPS display: UI changes

Block Cancel: Completely Invincible until attack hits, so that it penetrates Invincible except 2 Bar

Block Cancel[Block Crash]: If both parties are in Hit Stop when inputting, Block Crash will not occur during Hit Stop

Block Cancel[2 Bar Technique]: Fixed bug where block cancel was not possible for some 2 Bar techniques

Option[V-Sync]: Fixed bug where the value of the FPS item was overwritten when the option started

Option[Anti-aliasing]: Fixed bug where it could not be operated

Hit Stop

・Main

214D Damagehitbox added to the first half of the action (Invincible attribute still attached)

・Qdora

JA Fixed bug where attacking right before landing would not result in attack after landing

・cecil

Training mode [reversal] Fixed bug where backdash would not activate

JnD Fixed bug where Drill could be derived without holding with certain operations to make directional keys more effective with Buffer

・Tae

Training mode [chain level] Added settings

Chain level Fixed bug where it was not displayed

・Stina

Cute Bar Increased recovery speed when it is 1/4 or less

Forward 30>120F until falling Movement speed adjustment

Flying Adjusted calculation of cute bar decrease for flying Basically reduced consumption Recovery in case of close Added increased consumption the further away it is

Normal jump Air Dash possible timing 4>2F

High jump flight: If cute bar is below 25%, it will become a normal jump

Air flight jump cancel: Added: Input 28 while flying

Dash: Air transition 8>4F: Movement increase 20>10: Cancellable timing unchanged: Fixed bug where cute bar was empty and it would not fall for a while

Air dash: Height limit 425>212

C[Air hit]: X-Knockback 80>20: Gravity Scaling 150>110%

2D: Inner movement startup 2F earlier (no change in appearance): Upward knockback 68>95: Active 12>6F

2D[Block]: Hit Stop 12>14F: Pushback-14>-28

6A: Hitstun 22>25F

JA: Pushback even in corners

JB: Added route to JA: Pushback even in corners

Air Added dash cancel

JC[land] Active6>3F Pushback87>72 Timing of possible follow-up 35>24F Follow-up does not start up unless C is held down. Reduced attack hitbox width

JD overhead>high

J4C Added

J6C Added

Throw X-Knockback40>50 Moves 400 forward from before adjustment so it does not retreat too much

F22 Can be activated with 214D

F22[Cancel] Added Land recovery is shorter if activated after hitting normal

FB Active8>4F Hitstun9>16F Popcorn removed

FD overhead>high

F2B[1-2 hits/ground] Air damage>Ground damage

F2B[2 hits] Hit Stop6>9F

F2B X-Knockback30>15 Whole recovery30>36F

F6A Active4>3F Gravity Scaling acceleration 100>110% Start rate 32>28% X-Knockback 60>40 Reduces attack hitbox downwards

F6D Active 6>2F

F6D[Block] Hit Stop 0>4F BlockRecovery 16>12F

Air Throw/Flying Throw Height after throw 500>400

236A Ammo limit removed Re-traps every time mist is released

236A[Self-hit] Cute Bar recovery reduced by 60%

236C Active 5>3F Reduces attack hitbox horizontally

236C[Hit] X-Knockback 5>80 Grants hard knockdown

236C[3HIT/Block] BlockRecovery 16>20F

236C[FS] Forces flying even if blocked

214C[Strike] Wall Bounce upwards 0>80 Hit Stop3>0F

214C[1-4HIT/bullet] Pushback15>-4

・yagabi

JA/JB/JC Fixed bug where attack would not come out after landing if attack was made just before landing

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Other

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

・A manual is included in the [EslafServerSetup] folder so that individuals can create a network server. It's in Japanese, so please translate it.

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Once we have implemented the following game features, we would like to distribute the game on Steam Early Access.

- Implement Serena Alcott's graphics

- Implement Unbirth (planned final boss)

- Implement arcade mode and associated credits

- Network functionality (technically stable operation may be difficult)

- Steam platform compatibility

After the start of Early Access, we will continue to distribute the latest information on the support site, and if any new systems or characters are added, we will update them on Steam.

Comments

"In conclusion, as long as you do not copy or distribute the files, it is unlikely to be considered 'secondary distribution.' However, it would be possible if you take care to manage the data so that third parties do not copy or redistribute it. If secondary distribution is confirmed, we may request that you take strict measures to re-manage the data or delete it to prevent any harm. Thank you for your understanding."

Free

you can always put the game on an external hard drive or flash drive and take it with you on the go and when you want to update the game you'd just need the new release update

BlueNoiseZX

Im wondering, if i have access to the files and put it on a computer that is technically semi public, the files cant be moved or distributed but the game can be run by any eligible user, and the device is only accessible to students at my college on a heavily monitored system,does that count as secondary distribution? I dont wanna overstep any boundaries but i also dont wanna carry my computer to my college every time i want to play this game.

Isaac Rivera


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