SakeTami
eslaf
eslaf

patreon


2//23/2025

We also post production status on discord and X(twitter).
[discord] [X(twitter)]

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Game data download

Please do not upload file names, URLs, etc. on SNS.

[Download the latest version full set [zip]]

[Download for file differential update [zip]]

[Character high quality file] (Required if you want to set the option to 4k)

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fan community

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

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■Game Update Points

This week's update

We have been fixing bugs in the game and making it lighter!

・All characters and systems

Effects: Reduced some processing to make processing faster and lighter (I investigated, but there may be bugs with some characters)

Backdash: Standardized the start timing of Invincible, which was not unified for each character

・Main

flame: Changed internal processing to make it lighter

6C[Blade]: Added attack hitbox to the upper right

6D: Active6>4F: Hit Stop12>14F: Reduced attack hitbox so that it can be avoided with JTB

214A: Adjusted collision hitbox to make it closer to the character's appearance

・Stina

6C: Removed some of the attack hitbox forward

F2C: Pushback-14>42: Risk Bar reduction value 255>170

236B: Fixed bug where ammo limit was removed for some actions

・Alcott: Reworked

Since fine adjustments are being made one by one, adjustments to existing techniques are not listed

Mode display: Added

fistB: Added

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Other

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

・A manual is included in the [EslafServerSetup] folder so that individuals can create a network server. It's in Japanese, so please translate it.

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Once we have implemented the following game features, we would like to distribute the game on Steam Early Access.

- Implement Serena Alcott's graphics

- Implement Unbirth (planned final boss)

- Implement arcade mode and associated credits

- Network functionality (technically stable operation may be difficult)

- Steam platform compatibility

After the start of Early Access, we will continue to distribute the latest information on the support site, and if any new systems or characters are added, we will update them on Steam.

2//23/2025

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