This week's updates
I was mainly involved in data organization.
I would like to do various reworks while creating the rest of Yagabi's motions.
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We also post production status on discord and X(twitter).
[discord]
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[file difference ver download [zip]]
[Character high quality file] (Required if you want to set the option to 4k)
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Fox animation added
Combo challenge mode redesign
Alcott Rework
Serena additional graphics
If you change the character resolution, Serena's size will change. Since the character image is temporarily used from the old game, it will be corrected during design refinement.
FS relay correction is not included in dash FS.Same as normal will be updated soon
I want to increase the number of stages a little bit
VS-NET UI creation Network battle itself is possible
Smart combo readjustment
Arcade mode under construction
Caligula added
・All characters
Character selection Some font optimization
2Bar[FS] Fixed damage reduced by 200
Button settings UI update Icons can be displayed separately in 1P2P Added batch settings to battles
PS pad [button assignment] Some adjustments to initial placement
Simultaneous Press: Fixed a bug that caused freezes when simultaneous press commands were executed twice within 4F.
FS Relay correction is now applied during Screen Freeze instead of On Hit.
Training mode [Background display] Fixed a bug where the display would be black if you re-entered with it displayed as [Gray] or [White]. When using a single color, the 3D model in the foreground will no longer be displayed.
Training mode [Quick select] Now reflected even if you press the confirmation button
・cecil
1 color added
・yagabi
Color: Qdora's palette was used, but all colors were readjusted.
Training mode [individual bar] added
46A Fixed a bug where Wall Bounce was not triggered under certain conditions
236D Delete hitbo that slips through the final action
・Stina
We have made some adjustments to the parts that could not be fully adjusted. There are still some issues, but we plan to address them again if they become possible through system updates.
Sub-announcement: [DOGGE] sub-announcement will no longer continue to appear.
Training mode [individual bar] added
Flight: Fixed a bug that caused air block preliminary movement.
C Jump cancel deletion
JC Startup11>9F Float deletion
Flight JA Changed to Strike attribute
236A FS>QS Because bad things were possible with some combinations
236C Performance change
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・ Rollback is implemented. Red letters in VS-NET are rollback rooms.