SakeTami
eslaf
eslaf

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12/10/2019

 

/  Work situation

 there is a possibility
I do not notice even if commented
I notice that I reply with twitter 

 ※ It is very busy
Update will be a little slower 

We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.  

E's Laf++-----------------------------------------------------------------

http://eslaf.main.jp/hivs.exe

 ・ All characters
Fixed bug where left / right key judgment was not performed when 1/3 input in air / ground passive
To shake the screen even when guarding
Increased hit-stop for techniques that tend to become traps of combos.
Increased the amount of air guard slid. Distance is increased in the  previous jump, but the contact is maintained in the jump before the  dash.
Fixed bug where collision detection (character overlap detection) was included
Burst system
Burst technique is set not to cancel
Added guard cancellation in training mode settings
Added damage burst in training mode settings
To be able to skip the KO animation after the battle
 

・ Main
2B Airborne incapacity time 14> 11F
2C Guard stiffness 17> 19F Guard stiffness 21> 22F on the flame
D Returned to the drawing performance when hit
236A sledge 16> 18F at the time of hit Favorable difference 0F at the  time of contact so that damage is reduced when the bullet velocity is  slow (same specifications as J236A)
236A 2nd stage on the flame, 4th floor increase on the ground, 4F increase in air incapacity
214B walled
236B 1st stage: Increased blow-up when hit in the air Increased combo correction
214A Increased rigidity 4F Increased opponent's hit stop 4F on hit Changed blow-off behavior Increased damage
J214A Increased rigidity 4F Increased opponent's hit stop 4F at the time of hits Changed blow-off behavior Increased damage
 

・ Sisca
6B Ground recovery 2F increase
D Give thumbprint when hit
Ground throw X blowout amount increase
236B6D Gives a thumbprint when hit
236A The thumbprint at the time of hit depends on the opponent's X coordinate, not on the position of the flying tool.
214C X blow-off amount increased
236A Ammo acceleration timing change The position marked with a hit is slightly closer to the sysca
236C Cancellation timing 3F early
236D Lower judgment
 

・ Tae
Guard can be done even with a grenade
To be able to guard grenade suicide
6B Increased float and hit stop when counter hits Reduced guard rigidity 3F
B In case of a mid-air hit at the wall
CC Aerial blowout X increase
4CC Pulling X coordinate behavior change
2C It was in a low posture state before the attack so that the dash inertia rides more than usual
236B Down technique: Guard stiffness 2F decrease so that the distance increases in the case of an air hit at the wall
D Changed blow-off behavior to make it easier to pick up again between the center and the edge
The same blow-off behavior as J6B D.
J6D first stage hit only
46B The specifications that caused throwing in the air while flying diagonally with 46BA shift were eliminated.
 

・ Cecil
6A floating performance is deleted
2C raised slightly higher
214C Power increase
 

・ Tina
6A Returned to float when hit
214A X blow-off adjustment
 

・ Qdora
JB 4th floor incapacity disabled
JC air passive time 2F added
J6C so that there is no reservoir and there is a reservoir
J214A (special) If it is during gatling, the judgment will be circular so that it will occur 2F earlier 

  / Scheduled update
・    Creating Qdora
 ・   Bug Fix 

 E's Laf-----------------------------------------------------------------

E's Laf [latest ver download]  

  /Update contents
·  None

Uploading video footage is allowed.

Redistribution of this software is not permitted.     

keyconfig

·  press F9
·  Operating the PAD opens 1P side setting item
·  Press F9 and perform key configuration with PAD in order from the top
·  Activate this exe
·  Setting is completed by pressing F11


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