11/20/2019
Added 2019-11-19 16:08:17 +0000 UTC
/ Work situation
there is a possibility
I do not notice even if commented
I notice that I reply with twitter
※ It is very busy
Update will be a little slower
We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.
E's Laf++-----------------------------------------------------------------
・ All characters
Updating the menu screen
The position can be specified with the left and right keys during the training mode reset function.
Fixed a bug that caused the risk gauge to no longer recover when a damage hit occurs
Raw burst (hit) Aerial counter Incapacity 24> 48F
Raw burst (guard) knockback widely
Burst system Fall timing is delayed 5F (only damage burst is as it is)
FS start correction value 40> 50% combo additional time setting 300> 150F
Increase ground knock back 1.1 times
1.5 times the horizontal blow when half of the techniques hit the air
・ Main
2C The invincibility of the lower tier was cut at the time of the attack hit, so the lower invincibility effect was extended.
236B The second stage hits even if it is in close contact when the counter hits
・ Tae
Grenade explosion: Corrected the judgment of extending in the vertical direction to a perfect circle
Grenade suicide: not to die due to suicide damage
Grenade throwing Fixed bug where direction key input lasted 24F
4D rigidity increased by 2F. Rigidity difference +4> + 2F Lowered the float when hit.
236D Gun barrel part has been extended upwards duration 3> 6F
・ Qdora
Fixed a bug where burst invincibility could be ignored
236A Total stiffness changed to 60> 65F
・ Cecil
Backstep movement start will not turn even if it comes out in close contact at 18> 16F
The same derivation as the ground is possible with ABC when hitting various dashes in the air
6A Floating effect on hit
C Persistence 3> 17F
2C hit time on Cecil side when hit 2C 0 duration 7> 11F Rigidity 10F increase
6D Attack determination added to the ice part. Also displayed when the movement is lost
66A Last stage side blown jump increase
To hit JA crouch
JC slash 14> 15F when hit on the ground
J2C 1 rotation to 2 rotations when hit on the ground
J4D lasting 35> 45F
Fixed an issue where Air Throw did not hit nearby B
/ Scheduled update
・ Creating Qdora
・ Bug Fix
E's Laf-----------------------------------------------------------------
/Update contents
· None
Uploading video footage is allowed.
Redistribution of this software is not permitted.
keyconfig
· press F9
· Operating the PAD opens 1P side setting item
· Press F9 and perform key configuration with PAD in order from the top
· Activate this exe
· Setting is completed by pressing F11