SakeTami
eslaf
eslaf

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9/22/2019

 

/  Work situation

 there is a possibility
I do not notice even if commented
I notice that I reply with twitter 

 ※ It is very busy
Update will be a little slower 

We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.  

E's Laf++-----------------------------------------------------------------

E's Laf++[latest ver download]  

 ・ All characters
Advance input 24> 36F set

・ Qdora
Voice diversion setting for damage voice and guard voice
Added death voice
(Since other characters are not yet set, the voice may be a little strange)

・ Tina
6 tricks changed to direct damage instead of vital damage
To gain weight over time (1kg at 250F)
Increases body weight gain speed 5 times during damage
FS combo relay correction 60> 100% (No correction for Tina only
FS start combo time internal addition to 300> 360F (Tina only 1 second combo time is shortened
Jump forward 25% increase in travel
Rear jump 24% increase in movement
Air dash movement increased by 33%
A The advantageous time at the time of hit is changed to 18> 9F.
2A Advantage time when hit is changed to 16> 9F.
6A  Do not float on the ground hit (float in the case of the counter)  Slightly increase the floating at the time of air hits Weight changed to  0> 1kg consumption
B Early occurrence Short range
6B early generation long range
C Early onset when forced to hit the ground
D Attack decision increased by about 1.3 times.
2B occurs early
2C early generation short range
6D attack determination increased by about 1.4 times.
J2B occurs early
JC early generation, short range, extended post-hit tracking
J6C has a long range, and the follow-up judgment after a hit has been expanded.
The  lower part of the JD hit judgment has been expanded to the side. The  height of the float at the time of a ground hit has been increased.
236A To be able to guard, so that you can shoot the missile unilaterally
236B can be guarded so that you can shoot one-way weapons unilaterally
236C Increases movement speed so that you can shoot unilaterally with a flying tool so that you can guard
214A  Expands the flying tool offset field (of which offset cancellation  processing is made based on the offset count limit & hits, because  it is impossible in the current program) 

  / Scheduled update
・    Creating Qdora
 ・   Bug Fix 

 E's Laf-----------------------------------------------------------------

E's Laf [latest ver download]  

  /Update contents
·  None

Uploading video footage is allowed.

Redistribution of this software is not permitted.     

keyconfig

·  press F9
·  Operating the PAD opens 1P side setting item
·  Press F9 and perform key configuration with PAD in order from the top
·  Activate this exe
·  Setting is completed by pressing F11


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