SakeTami
eslaf
eslaf

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4/22/2019

 

/  Work situation

We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.  

E's Laf++-----------------------------------------------------------------

E's Laf++[latest ver download]  

 ・ All characters
The darkening time of the FS enemy during rotation was increased by 2F (the occurrence is artificially 2F earlier)
The attack motion is always determined by the counter until the rigid end
Start compensation has been uniformly reduced by 80%
In the case of air start, the start correction is made 120% from the ground
Change counter start up correction from 125% to 132%

・ Main
214D increase in rigidity 6F hit hit stop 6F increase guard hit hit 2F decrease knockback decrease

・ Sisca
236BC aerial guard possible
236B2C Increase in landing stiffness 4F Increase in guard stiffness 6F
236 BD hit stop total 6F increase

・ Qdora
66D addition
214B  Change the effect judgment so that the behavior changes depending on  the hit position so that the performance changes when triggered during D  hold
D Overall rigidity changed from 30 to 26F. Performance enhanced by 60F hold.

・ Cecil
214C Behavior / Damage Change  

  / Scheduled update
・    Creating Qdora
 ・   Bug Fix 

 E's Laf-----------------------------------------------------------------

E's Laf [latest ver download]  

  /Update contents
·  None

Uploading video footage is allowed.

Redistribution of this software is not permitted.     

keyconfig

·  press F9
·  Operating the PAD opens 1P side setting item
·  Press F9 and perform key configuration with PAD in order from the top
·  Activate this exe
·  Setting is completed by pressing F11

Comments

A bit late to reply to you, but http://eslaf.main.jp/2/02char_00main.html has the movelist of the completed characters

Mechanical Frog

Is there a movelist somewhere for all the characters?

Blue Dash


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