Hey all,
Perhaps the main driving force for the previous map was the idea for this one - an isometric dungeon crawl down from one side of the cliffs to the other. There are a fair few dead ends and false exits to frustrate your players as they try to cross from one side to the other, but also plenty of places to pick up loot to make it all worth it.
If youโre concerned that the players might pass all this by give them a reason to visit. Rumours of sunken treasure under the bridge or perhaps a glimpse bandits retreating down one of the entrances will peek their interest and get them to investigate. Just a couple of ideas to get your players underground and exploring this winding part sunken dungeon.
Iโd really appreciate feed back on these isometric maps, personally I think theyโre great for players to get a better sense of depth to the game but if yaโll prefer the old top down maps I can focus more on those.
Thanks,
Matt