SakeTami
Symbolsloth
Symbolsloth

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The final boss

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the fight segment option could work out quite well, maybe certain parts could give buffs to the boss? belly more defence, hand/leg more raw damage and head being the final one having both buffs. either way im sure you'll make good work of it

BarryBones

Good question, I've often had trouble fitting much larger enemies on screen due to how the UI and backgrounds are. There's a couple of ways I could get around this though, but I'm also not 100% with how the fight will play out. For instance. - I could make you fight segments of the boss, i.e hand, leg, belly, head. - Have a whole different way of defeating the boss - A mix of the two - Make the screen zoom out a great deal to accomodate and have the UI change to reflect this ( <- This is already in for the tutorial sections where it zooms out to display more information to the player but for a boss of this size it'd have to be zoomed out further...but then this risks visability of the actual battle) It's something I'm thinking about a lot haha

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can't wait to see how this turns out with the battle U.I, will they be way larger than the player?

BarryBones


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