SakeTami
Symbolsloth
Symbolsloth

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Game mechanics go!

A bit of a change of pace again xwx;;;


I'm having a go at the wheel idea again but this time around im doing all the mechanics first.

All that say:- In this gif you see you go across a game board, every space gives you another spin. You can customize your wheel with different upgrade slices, changing out for more coin chances/sword chances, to build in the way you want. Every skull square takes you to an enemy encounter and every house is a shop to buy more items with the coins you collect.

I'm not a huge fan of RNG so I'm putting in lots of systems to give the player agency throughout the adventure, such as cards you can play to guarentee outcomes on the wheel should  you need to hit a certain slice, or gain an advantage on that turn. 

Very bare bones at the moment. Working name is Rogue Roullette


I'm super sorry for flipping game to game like this! But I'm pretty confident about this one so far, as I have most of the mechanics this time figured out, instead of polishing as I'm going along and going at a snails pace and finding out theres not enough game.

Which was the problems with the previous games I've tried.

Game mechanics go!

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