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Yeehaw
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Weekly report

A bit of worrying news came in during this week - Gai Noob got some troubles in real life and wonโ€™t be able to draw for some time. I already found the replacement for these art pieces but new artists need some to get the style and get used to the details. Anyway, itโ€™s not critical but can affect Ouroโ€™s release date.

Iโ€™m expecting the artist to get back on track during the next week with the second H scene and full-height character sprites for dialogue mode. Aside from this, Iโ€™m ears deep in the code, testing and gluing different elements and mechanics together.

Found a strange tracing problem for mobile packages and fixed it. Somehow Live2d was still expecting the whole model tree in the hard drive - L2D plugin needed some tweaking. Just as Yorna, Ouro will release on Windows, MacOS, Linux and Android.

Feature-wise the initial release will contain all of the base features and mini-games like hacking, weapon modifications, a gallery with animations, etc. Advanced and flavor extras like animated dialogue sprites may come later if the time permits since I want to make more story and optional content per update so weโ€™ll see how itโ€™ll play out.

Anyway, Iโ€™ll post more info before the release.

Weekly report

Comments

This depends on the quality of the replacement art. Sketches look promising so far yet Iโ€™ll have to wait for completed graphics to make a meaningful decision. Then I can announce the release date.

Yeehaw Games

so is an estimate for ends of october so far

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