Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia
(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )
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V0.10.04 (July 1, 2025)
New game features
- Skill rolls can now gain a base chance boost from the number of party members that match a particular filter
-- This is used in skill rolls searching for stolen shinies in the new Sky Sisters quest. The more party members who are harpies, the higher your base chance of success.
- Skill rolls can now gain a base chance boost from a recorded state, making repeated attempts of the same skill roll more (or less) likely
-- This is used in skill rolls searching for stolen shinies in the new Sky Sisters quest. Each failed attempt at searching for a treasure increases the base chance by 1%.
New game content (quests/writing/art/etc):
- Addded new work-in-progress Sky Sisters quest. This can be found in the southern half of Greenridge Valley and is a recommended level 9+ quest.
-- More random events that trigger from the cursed treasure have yet to be added
- Added Harpy Skylark form, a harpy that deals lust damage. Art is by GlobbinArts
- Added Harpy Coveter form, a harpy that deals magical damage. Art is by GlobbinArts.
-- This form can be gained in random events during the Sky Sisters quest
- Added Meeky the kitsune artwork. Art is by GlobbinArts. Has a NSFW version when enabled.
Miscellaneous:
- Hostile NPC party respawn time increased from 14 days to 28 days
- Refactored random event trigger logic to allow for random events with the QUEST frequency to trigger more frequently (25% chance per half hour, higher than the 5% per half hour default chance for the existing world / form / item / status effect-based events)
-- Pixie Inna Jar random events now use QUEST frequency, meaning they should trigger far more frequently
-- There is a 24 tic (two hour) global cooldown on quest random events. Additionally, individual events have their own cooldowns so they don't trigger too frequently.
- Standardized some companion dialogue followup choices. After talking about a quest, there should be two options, one to return to quests in a particular region, and another to return to the "you have more to discuss" parent option