Transportal 0.5.2 Changelog
Added 2025-02-24 18:16:33 +0000 UTCLewd Content:
A spicy new encounter with Keith, the Innkeeper.
Getting willingly punished by the sadistic female mayor.
A mini, subby lewd scene with both sapphic and non-sapphic versions.
A mini sapphic lewd scene with an existing character (and pretty art!)
ANOTHER mini sapphic lewd scene with one existing character (or maybe two...?)
Art Additions:
The mayor's first lewd scene now has artwork!
Caroline's expression artwork has been heavily changed (she's super pretty now!)
Damien has received an entirely new outfit for Verusa!
Corey's artwork has been adjusted (his basic T-shirt is no more)
Some new expression artwork for our "IRL" protagonist~!
The artwork for the start of the tentacle scene has been polished some.
Mayor Mai now has two new facial expressions, which are retroactively-added to her dialogue!
Story Content:
A Story Recap can be accessed by loading an old save, OR by using the "Help Info" Key Item!
The introduction of a mysterious lore-relevant character!
New dialogue with party members.
Multiple conversations with Damien ("Attraction to Men" only)
Finding a way to escape a certain location.
A rather large group hangout!
An optional meetup in a brand new place!
A small (and optional) lore infodump about potions!
Gameplay Content:
Five new Combat Skills for specific party members!
A new Non-Battle Skill, designed for acquiring items!
New places to use existing Non-Battle Skills!
At least eight new equippable items, three of which grant Skills!
A retroactively-added secret.
A group mini dungeon with enemies, and a bit of puzzle gameplay.
A solo mini dungeon with puzzles and enemies.
A new status effect (used by an enemy)!
A hidden sword.
More crafting!
Fictional breaking and entering! Don't do this IRL pls :3
Adjustments:
Items are now properly sorted in the menu based on their type and usefulness!
The Items menu now has two columns instead of one. The Q and W keys (L1 and R1) can be used to switch Categories.
The "Where To" menu used in "IRL" has been updated, and is now more intuitive to use.
Several "IRL Drink" items have adjusted descriptions, to make it clearer how they're useful.
Keyboard keybinds can now changed.
Gamepad button bindings can now be remapped.
The protagonist's Smartphone can now be used as a mirror even in Verusa (provided you've reached a certain point).
Water is now usable in battle, and removes the "On Fire" status effect.
Some dialogue in the first hangout at Jen's home (the one with Caroline) has been changed a bit.
The hint objects in the Lewd Tome are now visually distinct if that type of content is disabled.
Balance Changes:
The Enchanted Bell's "Lightning" Skill now has a one-turn cooldown upon using it.
The Crimson Ring's "Strengthen" Skill now has a limited amount of uses per battle.
Miscellaneous adjustments!
Visual Tweaks:
The game's UI has been visually updated in several small ways!
Caroline's sprites have been changed to match her new artwork.
Seth's "IRL" sprites are now wearing the correct clothing! (No more out-of-place suit jacket.)
My developer artwork (the art shown before the intro and at End of Content) has been updated.
A couple background images for in-game areas have been updated.
Some visual updates have been made to Verusa's Overworld map.
Custom animation edits have been made for several Skills (mainly Jen's).
Bugfixes:
A rare bug where party members would vanish before the "Robed Mages" fight has been patched.
The "Crossing the Lake" quest should no longer stay in the menu after it's completed. (This was a visual bug.)
Prevented the player from accessing part of the "Picking Up Damien" event early, which caused a black screen upon waking up "IRL", and potentially other issues down the line.
Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times.
Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up.
Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene.
Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes.
Changed the visual for a cabinet in the Inn of the Four's first floor. Previously, the tiles were wrong, making it look cut off.
Applied a patch fix for a situation in which the "by the river" scene with Jen was unintentionally skipped.
Fixed a couple of small typos. :)
Fixed an issue where the Story Recap would fail to display, and some silly dialogue would repeatedly show up in its place.
Comments
thanks
Zoë Grant
2025-02-25 21:36:48 +0000 UTCnvm figured it out.
Zoë Grant
2025-02-25 21:35:11 +0000 UTChow do i progress time?
Zoë Grant
2025-02-25 21:33:58 +0000 UTCYou have to progress time for a couple of days before you can start going up the mountain. A couple of people have gotten confused at that point. It may be less confusing once more things to do are added in that timespan, though. :)
LilySauce
2025-02-25 21:25:47 +0000 UTCjust now realizing that the mountain was added in 4.5 but my game won't let me go up the mountain to continue. is it a bug or do i need to collect something first?
Zoë Grant
2025-02-25 21:22:21 +0000 UTCHYPE HYPE HYPE
Fianna
2025-02-25 11:44:45 +0000 UTCNice work Lily!!!
RidPlays
2025-02-24 22:02:25 +0000 UTCSo cool I can't wait to start a new file
YaGalGwendolyn
2025-02-24 18:40:02 +0000 UTCHype!
SquishyG
2025-02-24 18:28:19 +0000 UTCLooks to be some good content :3
A duck made out of bread
2025-02-24 18:18:51 +0000 UTC