Sneak Peek # 1 - Breeding Time! [Alpha 0.16]
Added 2024-07-02 00:55:33 +0000 UTCHello there, Keepers!
This is a new type of post I'll try and make every time I also do a progress update on Discord, just in case anyone might miss it!
Here's a sneak peek of some of the features coming soon in Alpha 0.16!
Character Breeding!

Characters can now be bred by performing specific Lewd interactions!
Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults.


They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own!
Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed.
For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred.
New Fluids!
Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added.
They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms. I'll be showcasing more of those once I'm done tweaking the visuals!
Other experimental mechanics revolving around fluids are also being worked on!
Removed Stat system

Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles. (pic)
Reworked Leveling system / Level Up Rewards

Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses.

Level up rewards include things like:
-Progressing certain weapon affinities
-Gaining new affinities or traits
-Learning new abilities
-Learning new Lewd interactions
-Removing negative traits
-Gem/Gold/Tech rewards
Better character skin textures

Skin normals and shaders have been revamped to allow for more realistic looking skin!

Tile Traits
Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects.
This is meant as a way to spice up your Dungeon designs, adding new variables to the mix!
Some other stuff I'm still working on and may or may not be in Alpha 0.16!:
-the Third-person, walk-around mode (Dungeon Court).
-an improved, table-style UI view for displaying the character list (including prisoners and expeditions)
-removing previously built tiles
-clothing color variations in the same item
-new character traits (blind, drunk, maimed and more)
Stay tuned for Alpha 0.16!
See you next time, Keeper!