Dungeon: Keep Her - Patreon Release - Alpha 0.15.2
Added 2024-05-30 22:48:28 +0000 UTCHey everyone!
Alpha 0.15.2 fixes some more issues and adds some overall QoL features into the game!
Here's a brief list of what's changed:
An Autosave feature has been added! Your progress will be saved to the same file after each ingame day.
Fixed the amount of gold gained from selling slaves.
(Possibly) fixed an issue that caused POV mode unable to be exited from.
The "Scary" trait's mind loss effect when coming into contact with other characters has been reduced by a lot (this is what caused servants to cry indefinitely).
Player characters and prisoners should now relocate correctly along with the Throne room.
Player characters should now properly recover and fight again after being defeated in battle.
Item crafting and scrapping interfaces have been improved.
Item crafting no longer able to be performed without a built "Workshop".
Fixed an issue that caused "Alchemy" recipes to not work after loading saved games.
The "Craft" button has been removed from potion items (those can only be created in the "Alchemy" menu).
Reworked "Research" screen.
Fixed an issue where the detail tooltip for the secondary event character would show the Player character's info instead of the event one.
Reworked the notification dialog system to function around the same queueing as events, which should streamline this feature and stop softlocks caused by multiple messages.
In case an error still happens, I added a forced exit button so the message screen can still be closed, avoiding softlocks.
Some combat values have been reworked to allow for a more accessible and less grindy experience, especially for newer players:
Invader total LVL range per unlocked tile multiplier reduced from 9 to 5.
Invaders now have (1 + LVL/100) moves per turn instead of the previous (4 + LVL/75). This should also make combat less tedious.
Invader overall damage multiplier reduced from 2 to 1.3.
A note regarding combat changes: These WILL make the game easier and maybe trivialize fights for veteran Keepers who are more aware of how to play the game effectively. I know this might be an issue for some, and I'll be working on "Hardcore" starter scenarios that make use of overall more challenging settings.
Regarding issues with characters running out of abilities or softlocks during combat:
It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do!
And that's everything for now!
I'll now probably be focusing on Alpha 0.16 unless some other major issue arises, in which case, please let me know!
Stay tuned for progress updates on the official Discord channel, and see you next time with Alpha 0.16!