SakeTami
keepher
keepher

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Dungeon: Keep Her - Patreon Release - Alpha 0.12

Hello there, Keepers!

Alpha 0.12 brings a huge rework of one of the main features in the game, which definitely needed some attention:


-The Combat:

Character abilities now come from their own distinct deck of cards! 

You can now collect weapons as items and have your servants use them in battle.

Weapon effectiveness will scale with one of the main stats.

Each weapon will have it's distinct moveset and playstyle, consisting of cards you can draw at random at the start of your turn in battle.

Other equipment such as clothing items, gifts or lewd tomes will also change your characters decks! Be sure to experiment with different equipment, traits and item combinations!


-UI Improvements:

We have started work on a series of UI and QoL improvements on some areas that were still untouched since the earliest versions of the game.

The "inspect characters" / "choose item to use" UI menus were changed to a new, still WIP dynamic context menu, showing a lot more items and information!

We'll be migrating most of the UI menu elements like inventory, crafting, market and researches to this system, adding things like dynamic filters, sorting, favourites and quick actions.

Almost every sprite in the game is getting a rework, starting with the new status effects and trait icons!



-New Items

-New Clothing Items

-Rebalancing

-Reworked Tutorial

-Many Bugfixes and other minor improvements


-Next up & Other News:

With one more of the main features (Combat) being reworked into something we're finally pleased with, I think it's time we give some attention to dialogue and relationship interactions again!

I wanted to work on a character personality system, where characters are assigned an "archetype" when being generated (like "Brave", "Prude", "Tsundere", "Pervy", etc...), directly affecting how they act in response to certain actions and how they speak.

All of the speech ingame will be voiced. The reworked tutorial with some voiced over lines is a little experiment before we go on to voice everything, so let me know if you liked it!


-Expanding!

As some may know, I'm now slightly expanding the main development team so that the workload is shared and we can tackle different features at once!


The team will also focus on:

Reworking Character Faces!

Continue work on UI improvements and bugfixes

Creating new 2D and 3D assets

Adding content for existing systems (races, items, clothing, weapons, hair, etc!)


Once the new members of the team get acquainted with all the workflows, I plan on adding a section of this post for them to give their own words and insights on what they're working on!


-Playtesters

I decided to open up a playtesting role and channel on the official Discord server, where we'll periodically release VERY experimental debug builds, allowing Playtester patrons to help us out with testing new features or finding bugs.


Don't mind playing possibly broken builds? Enjoying the game? Want to help out with these? I can assume so if you made it this far! If you're a patron, contact me on Discord and I'll give you access to the Playtester role!


Thank you all! Have fun!


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