SakeTami
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Notes on the upcoming Alpha 0.11 Patreon Release

Hey everyone! If you're active on the Discord channel you probably already know about these, but here are some of the things I'm working on for Alpha 0.11:


New Character Interactions

I just revamped the whole interaction system and honestly I'm in love with how it's turning out.

Now, you can still touch and spank them like before, but tools like the penis have been removed for the time being in order to accommodate for the new features.  Physical interaction emphasis is now placed on "sex moves".

Those moves are basically animations with names, tags, varying intensities, etc.. You can see those as "positions". Characters will know a few by default. The more "intense" the position is, the rarer you'll see them occur naturally.

You can choose moves and characters will either accept or try to resist, depending on the move's intensity and how permissive they currently are. Some moves take multiple participants (Yes, I finally got to work on character-on-character animations!).

This gave me a headache initially since we don't really have an idea of a "player character" yet, but I believe I thought of the perfect solution: You can choose other inhabitants from your dungeon to "embody" during this act. This will place other characters in the scene and have them perform together.

During moves, a few controls will unlock, allowing you to set their speed, skip stages or go back (when moves have multiple stages) and go into the POV of embodied characters (placing you in a first-person perspective).

This same system is also what is eventually going to be used during battles, as "lewd abilities", having your character perform their known moves on invaders.

Lastly, each move will also have an associated "Lewd Tome" item, which can be found or dropped in-game. Giving this book to characters will teach them the respective moves. The lewd tome item rarity is based on the intensity of it's move.

You can see a few sneak peeks of those on the Discord progress channel!

Character Relationships & Global Events

Characters now hold opinions of each other based on many factors, but mainly on how similar they are and think. They will interact daily whenever going by each other in the Dungeon, and each of these interactions will further improve or worsen their relations.

Events can happen on some of those, having you break apart fights, bribe them to like each other or even be gifted for supposedly having them find such a nice friend.

Other types of random global events can also happen, such as finding items or having new arrivals wanting to be part of the Dungeon. This system is very easy to expand in the future.

Alpha 0.11 will feature more neat little things like having equippable clothing as inventory items, being able to summon invaders, and more! Stay tuned for the release in about a week's time!

Comments

Meanwhile, I suggest that players can design their own character for combat. Can be paired with the new features of version 0.11.

xiaoxing

After all, more and more characters will be absorbed.

xiaoxing

I find proactive feeding very troublesome. Can you design the function of automatic feeding or using props?

xiaoxing


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