Now you can wield the corrupted nature magic of the Reachmen. Pervert the powers of the land and bend it to your will, tap into the old magic wielded by Hagravens and Reachmeages alike!
Features:
Spells:
Reach Magic allows the user to corrupt the powers of the land and tap into the old magic, inducing changes in the world around them. As such it falls under the form of magic known as Alteration. Spell tomes are sometimes carried by Hagravens or Briarhearts.
Corruption Bolt: Causes 35 points of damage and drains the target of their strongest attribute for 3 points per second over 20 seconds.
Tangling Vines: Cover the ground in thorny vines to cause 20 points of bleed damage per second to enemies.
Corrupted Spriggan: Create a Corrupted Spriggan to fight for you for 60 seconds.
Healing Vines: Corrupt the will of nature and force it to heal you from its own essence. Heals for 20 points per second, Stamina regenerates 50% faster.
Briar Sapling: Grow a Briar Tree sapling from a fallen enemy's corpse to reduce the cost of Reach Magic by 35% as long as you are nearby. Lasts for 2 minutes. Requires a Briar Heart.
Harness Dead: Drain Magicka from the corpses of your fallen enemies to restore your own power. Restores 60 Magicka per corpse.
Briar Thorns: Cover yourself in Briar thorns to improve your armor rating by 60 points and reflect 15% of damage.
Hagraven Shrines:
All around the reach the Hagravens have constructed shrines that allow them and their Briarheart servants to tap into the Old Magic. You too can use these shrines to gain new powers. Reach Shrines may be visited as often as you like and bestow powers that can only be used once, then you must return to the shrine to get it again. You may have as many Reach Shrine powers at a time as you like.
Shrine of Red Eagle:
Power: Red Eagle's Prowess. Increase one handed skill by 50% and weapon speed by 25% for 120 seconds.
Shrine of The Matriarch:
Power: Voice of The Matriarch. Nearby enemies are feared and nearby allies are rallied for 30 seconds.
Shrine of The Kingdom:
Power: Red Eagle's Call. Summon 5 Undead Forsworn to fight for you for 120 seconds.
Shrine of The Briarheart:
Power: Briarheart's Vitality. Restore 15 Health, Stamina, and Magicka per second for 30 seconds.
Shrine of The Hagraven:
Power: Hag's Potancy. Fully restore Magicka and fortify Magicka by 100 points for 120 seconds.
Shrine of Corruption:
Power: Nature's Corruption. Permanently grow a Briar Tree at the target location. You may harvest 3 briar hearts from the tree per day (Sneak and activate if you need to remove the tree)
Improved Artifacts:
Red Eagle's Bane: Your Critical Charge attack causes the target to burst into flames and flee combat. Nearby enemies are staggered by a wave of flame. (Requires the Critical Charge Perk)
Damage: 12
Critical Damage: 12
Weight: 12
Speed: 1.1
Bloodthorn: A dagger used in Hagraven rituals. Absorb 15 Health. If target dies within 3 seconds, it fills a soul gem.
Damage: 8
Critical Damage: 4
Weight: 2.5
Speed: 1.3
Nettlebane: Used by Hagravens to saccrifice Spriggans. Spriggans struck by the blade become corrupted under your control. If you already have a Corrupted Spriggan, the target is killed.
Damage: 6
Critical Damage: 0
Weight: 10
Speed: 1.2
Optional Patches:
Unique Uniques Patch - (Replace main ESP) Allows Red Eagle's Bane and Bloodthorn to use the models added by Unique Uniques