SakeTami
Re:Strain
Re:Strain

patreon


Q&A 1's Answers!

Hiya! It has been a small while and a hectic holiday season where we've slowed down a little to focus on resting, recuperating and getting to spend time with our families, which did make it a little bit of a tricky time to make posts, but I am going to make sure that I will be more dutiful to you all!

Without further ado though, we begin the first Q&A and we have a couple of questions from you all that I won't waste your time getting into~


"What made you decide to make this game? Did you get inspiration from anywhere else or was it just for fun?"

It's a bit of a long story I suppose there, but, the initial decision to make a game came in December of 2021 between Empress and I, where, after a string of small mini writing projects between the two of us, we decided to make a game. Though I don't necessarily believe that gives the whole story too.

Empress and I have, for a long time seen loads of small projects of games taking place in our communities and we've loved a lot about them, whether it is their characters or the peril they bring forward, but there was a major thing we took issue with. The nature of the perils tended to be one of two things: Lighter bondage that was too softcore for our tastes, or bondage that went waaaay too adult for us. You'll find over development that Empress and I like bondage, but not nudity, which influences our design philosophy a lot from perils to the enemies to the characters, titillating, but not obscene.

As for inspirations, in our sphere I would say the biggest would be Esthe Hunter for the first peril-themed rpg that I personally played, I enjoyed the system of peril draining health though I found it a little punishing that it took percentage chunks off of your health, and it also had a focus on perils I wasn't as keen on. Mira Co Rescue is naturally an inspiration, given Ankh is our programmer, although Mira Co is much more adult in nature than Re:Strain, it has a lot of stuff we love~

But overall I can't mention why we were making a game without mentioning our passion for storytelling, we wanted to make an adorable, lighthearted story with cute girls getting wrapped up and be the change we wanted to see!


"What's the ultimate goal for the game, what would you like to add to it over time, and when would you be satisfied with it?"

That is a fairly easy question to answer, because we have a very clear vision of our scope for the chapters. We intend to make seven more chapters for the game with a minimum of three enemy types per chapter, a boss, and a companion characters in chapters 2-6. I cannot promise additional content on the side, but I cannot rule it out either, especially if funding on this Patreon picks up a great deal, because we are funding this game out of pocket and it certainly isn't cheap to develop even one chapter! 

I'd personally say I would be satisfied with releasing the seven chapters of the game, and perhaps doing a post release polish of things, add in some extra story context if we miss any, add in some sidequests, more enemies, and perhaps a couple of optional bosses, however that is content that is certainly years out from now, and content I cannot promise either.

Ultimately we intend to make a game that I hope you will all enjoy, that, more than anything is our goal~

While there was not loads of questions to answer this time around, I think this Q&A went very well, look forward to more posts in the future!


More Creators