Something you'll find about Empress and I is that we really like our spiderwebs (affectionately called webu) so naturally when coming up with perils for Re:Strain webu was an easy pick.
For the silkworms we wanted to give a sort of splatter feel that built into a full cocoon, you'll also notice here that Reinie's fully bound sprite is different from the one ingame, we actually realised in this phase that having her FULLY cocooned would make it strange to be playing as her in the lair escape given there would be no reason for her head being uncovered. So we went with leaving that cute face exposed for the final version! Additionally despite Reinie's penchent for... Being a restraint enjoyer, we still wanted her to not outwardly be expressing TOO much enjoyment, after all she is serious about winning (unless you surrender)
Ophelia's spite we knew we wanted to play up her fear of all things insect-like and buggy in nature, its definitely a fun direction to have her go to contrast Reinie, we also wanted her to be standing, although the weirdness that ensues when you still want a kneeling character to be visible next to a standing one in rpgmaker is quite funny. I am particularly happy when I see Ophi in peril and how her clothes interact, they stick out or conform with the bindings and look great!
These were actually the first bound sprites we had Sugar design and there is a substantial time difference between those and the other sprites (They were done in October 2022 alongside the main sprites while the rest ere done around August 2023!) this was due to financial situations, particularly on my own end turning sour, but hey! We're up and running at full sprint!
Keep your eyes peeled for more!
GenericUsername100
2024-01-23 20:34:11 +0000 UTC