Wow, this took way longer than I expected to edit. The next tutorial will be uploaded later today, everything is recorded just have to edit it 👍🏾👍🏾
This is part 2 of the tutorial, it covers the Blender side of the material setup.
Program Links:
Skin Texture Resources: Daz 3D , Texturing.xyz , 3d.sk , character models from other games
- If you're unsure of how to use zipped versions of Blender, you can watch my previous tutorial here.
-You can find all versions of Blender here.
- To extract .zip and .rar files these are some of the programs you can use - Winrar, Winzip, 7-Zip , or even the default Windows 10/Mac extractor. I use Winrar.
Other Useful Tutorials:
Photoshop:
How to use Photoshop layer masks for beginners
The Science of All 27 Blend Modes in Photoshop!
How to Use Adjustment Layers in Photoshop
How to Create Smart Objects in Photoshop
Blender:
What are the different texture maps? (Diffuse, Specular, Etc.)
Other Material Tutorials - 1, 2, 3
Notes:
Let me know if you need a further in-depth video of me editing the skin materials and etc. I didn't really explain too much, but I hope y'all can still follow along with the video.
I've included templates for both the Bump and Specular map (Photoshop CC) + the material setups I used in the video (Blender 2.8/2.9+), you can append the materials to your Blender projects. These aren't perfect, so edit them to your liking~
Credits for the skin material setups: Diffeomorphic, DTB
* One final thing, these materials are mostly for Cycles. I, unfortunately, don't really use Eevee. For Eevee skins, I recommend Real Skin Shader V2. As for free options, I would play around with the Basic Skin setup I showed in the video and see if you can make something you like for Eevee.
Dee
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