The Ring of Bloodlust and (final I think?) ring in the series. This one went through multiple remakes and eventually I just settled on a large blood drop gem. I might add some gold edging in the final, it looks like it might work in my head anyway haha. The tiny gems won't be 3d because it'll be too much of a waste of polygons.
Now the big question: Should the rings all have their own texture files or should I merge texture files and put 3-4 rings in one? The benefit to this will be cutting down the overal file sizes. I don't know if I'll even release it in 4k because they're tiny. I'll need to go back and damage up some of the rings and maybe add to some of the earlier ones tpo.