Update: JS Immersive Tripwires SE
Added 2022-12-13 13:50:21 +0000 UTC
Version 1.2
- Fixed an issue where tripwires (activated via E) were still able to trigger tripping
- Reworked scripts
- MCM Menu now lets you control almost every aspect of the mod
MCM Menu added (MCM Helper Required)
- Tripping Chance: Allows the user to set the tripping percentage
- Conjured Only: When enabled, only Conjured Tripwires will cause tripping
- Assault Alarm: When enabled, NPC's will blame the Player when tripping on Conjured Tripwires
- Movement Options: Allow the user to set what type of movement is allowed (Sneaking/Walking/Running/Sprinting)
- Maximum Conjured Tripwires: Controls the amount of Conjured Tripwires that can be placed at once
- Boots Affect Tripping: Worn armored boots will lower trip chance by 50% (Separate option for both the Player & NPC's)
- Ragdoll Force: Modifies the amount of force that is applied when ragdolling. This setting probably won't need to be changed for most people, but is there in case you have problems with other mods installed
- Despawn Timer: Sets the despawn timer on Conjured Tripwires. 300 = 5 minutes
https://www.nexusmods.com/skyrimspecialedition/mods/70979