SakeTami
Rox
Rox

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Game Dev. 12: Update on the Game's Development

It's been a while since I've updated on the game. To be honest, I haven't worked much on the engine in recent months because I've been focusing on completing the characters to be included.

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Game Characters

At the moment, I plan to include a total of about 13 characters in the game, but not all of them are needed for the first version of the game. This is what I have done so far.

Characters for the first Version:

Characters to Insert into Other Versions

Game Mechanics

At the moment, almost all of the game mechanics are practically ready. I just need to decide on the final design elements and then I'm done. Obviously, even though the mechanics are ready, I still need to “assemble” the game.

Game Maps

I still have quite a bit of work to do on the maps. I've created the Protagonist's House, the Neighborhood, and the first part of the City, but all of these maps still need to be refined a bit.

I still have to create the University and the Houses/Apartments of the various characters.

Writing and Animations

I already have the plot in mind, but I still have to write everything, the various scenes, the dialogues, etc. Fortunately, I already have several ideas and it shouldn't take me long.

I already have a nice archive ready to use for the animations. The idea is to make at least 10 animations per character, but I could probably make more.

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That's all I've done so far and all I have to do. I was hoping to publish the first version by the end of the year, but I'm not sure I'll manage it. However, I'd like to publish at least a small demo, even without events, to start getting some feedback.

One last thing: I had initially named the game Incubus Legacy, but I discovered that there is already a game with that name, so to avoid confusion, I will change the name. I don't have a new name at the moment, so for now I will call the game Project Incubus.

Game Dev. 12: Update on the Game's Development

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