SakeTami
Ademar440
Ademar440

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One more fix

There's a new fix for the EPMX models—this time, it's not related to the rig itself but to how the model was bound to the standard PMX bones. The only change is that the IK bones for the feet should have no parent at all.

In my tutorial, I originally advised keeping them parented to the mother bone, but that was a mistake. If these bones have a parent, animating the mother bone will cause double transformations. However, if you don’t animate the mother bone, there’s no noticeable difference.

I've already updated the affected models—fortunately, only a few had this issue.

If you want to apply the fix yourself, follow the picture to locate the two bones that need adjustment. Simply select both, then press Alt+P to clear their parent, or remove the parent manually in the Bone Properties panel under the Relations section.

I also update the subtitles of the tutorial to correct this mistake

One more fix

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