SakeTami
nargacu83
nargacu83

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THEg 0.1.5.7 Released

Hello everyone! THEg 0.1.5.7 is now released!

みなさん、こんにちは!THEg 0.1.5.7 がリリースされました!


I would like to apologize for the delay this update had for it's release. These past two weeks had a lot of bumps in the road making this update harder to release at the desired date, i will try to not give an estimated release date until i'm sure i will be able to.

このアップデートがリリースされるまでに遅延が生じたことについて、お詫び申し上げます。過去2週間は多くの障害が発生し、予定通りの日程でリリースすることが困難でした。確信が持てるまで、推定リリース日を提示しないように努めます。


In this update, characters are now able to move on their sides when hogtied, move around when tied in strappado or "swing" around in suspension. Most of the work has gone into improving and fixing the AI logic and adding the ability for them to identify and interact with access points, that can be a door, an elevator door, a vent (when AI for that will be implemented).

今回のアップデートでは、キャラクターは手足を縛られた状態でも横に移動できるようになり、ストラッパードで縛られた状態では周囲を移動したり、吊り下げられた状態では「スイング」するように移動できるようになりました。主な作業は、AIの論理の改善と修正、およびアクセスポイント(ドア、エレベーターのドア、換気口など)を識別し相互作用する機能の追加に注力されました(換気口に関するAIは今後実装予定です)。


Have fun and see you in the next devlog for the 0.1.5.8 update which should have some exciting content for some. ;)

楽しんでください。次回の開発ブログでは、0.1.5.8 アップデートに関する内容をお伝えします。一部の方には興味深い内容になるかもしれません。 ;)


Get the download link and password.

ダウンロードリンクとパスワードを入手する。


If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

質問したり、感想を言い合ったり、ゲームの進行状況を追いかけたり、あるいはただ私たちと話をしたい場合は、公式Discordサーバーに参加してください!


Additions

追加


- Added tasks system for AI states to be able to wait, go to something, etc...

- Added access points system to make the AI correctly interact with doors for example

- Added ballgag usage on restraints preferences for Madison

- Added Enable/Disable struggle interaction to allow players to struggle infinitely, disabling struggle in body control will not consume or regenerate stamina

- Added delays for entering some animations that were breaking due to the animation tree blending time

- Added missing breast zipties and leather straps for the AI to use

- Added hogtie side movements (you need to aim and move left or right), the AI will also move on it's side when struggling

- Added strappado movements

- Added suspension movements

- Added the ability to toggle HUD and notifications visibility with F4 key

- Added awful French translations for Enable/Disable struggle in Body control, i can't find a good and short equivalent


Improvements

改善


- Improved elevator and elevator doors

- Fixed interactions and states not updating correctly

- Fixed trigger actions not triggering for the player if carried/grabbed

- Improved capture character state destination

- Improved get area access points to also return the areas to go through

- Improved get closest carry position

- Improved goto task, force distance parameter instead of risking null value

- Improved how WorldArea gets it's sub-areas

- Improved investigate AI state

- Improved state machine code

- Improved state machine ensuring process is not called before entering a state

- Improved wait task

- Improved world area functions

- Reduced animation transitions for normal/restrained/actions state machines

- Replaced GotoState with GotoTask that handles simple queries and across multiple areas queries

- Replaced WaitState by WaitTask to avoid more bugs than i need to have lol

- Replaced elevator path with id in game saves

- Second attempt to fix the random items duplication and disappearances


Fixes

修正


- Fixed AI once shot states not being properly set

- Fixed Object Inventory not saving

- Fixed couldn't struggle head restraints if the character had a leash/link

- Fixed disable struggle on body control state

- Fixed extreme gravity values in root motion

- Fixed grabbing state sometimes not updating struggle mini-game values

- Fixed how AI gets the closest carry positions

- Fixed hud visibility toggle

- Fixed interactions showing in restraining states

- Fixed panelgag item icon had the dildo panelgag icon

- Fixed restrained position being set multiple time breaking animations

- Fixed ring gag tie preview

- Fixed root motion speed being negative

- Fixed stack overflow issue on knockout state

- Fixed tired state being ignored

- Fixed world area by replacing local area characters cache by global function to get characters inside the requested area

- Fixed wrong input for untie action in restraints panel

- Fixing random issues caused by the game engine and character states

- Attempt to fix elevator movement desync with physics frames

- Fix attempt on tooltips showing when an AI drops an item in a container and character menu

THEg 0.1.5.7 Released

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