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nargacu83
nargacu83

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THEg 0.1.5.6 Released

Hello everyone! The 0.1.5.6 update is now released!

みなさん、こんにちは!0.1.5.6 アップデートがリリースされました!


In this update, NPCs can now hear and react to footsteps, moans and projectiles hitting the environment.

今回のアップデートでは、NPCは足音、うめき声、および環境への弾丸の着弾音を聞き取り、反応するようになりました。


They can also steal their captives items when caught, they will start by taking the useful items first and will take the all of the items after they have been caught more 3 times. They should drop the items on a shelving or on the ground if they can't find one in their surroundings.

彼らは捕らえた敵からアイテムを盗むこともできます。捕らえた直後はまず有用なアイテムから盗み始め、3回以上捕らえられるとすべてのアイテムを盗むようになります。周囲に棚や地面が見つからない場合は、アイテムを棚や地面に置くべきです。


And finally i took the time to create a developer console to ease testing and debugging. You can open it with `F2`. It has the commands: `characters`, `position`, `item`, `restraint`, `state`, `group` and `debug`. I'm not going to explain what it does right now as it's only intended to be used for developers, modders and testers, you can try them if you'd like.


最後に、テストとデバッグを容易にするために、開発者コンソールを作成する時間を割きました。`F2`キーで開きことができます。以下のコマンドが含まれています:`characters`、`position`、`item`、`restraint`、`state`、`group`、および`debug`。現在、その機能の詳細を説明しません。なぜなら、これは開発者、モッダー、テスター向けのツールとして設計されているためです。ご希望であれば、お試しいただけます。


Breaking change: Items stored on shelves in older saves won't be restored. This is due to an improvement and identification of the objects that holds an inventory like the shelves. Hopefully this won't change and shouldn't break in future saves.

重大な変更:古いセーブデータに棚に保管されていたアイテムは復元されません。これは、棚のようなインベントリを保持するオブジェクトの改善と特定によるものです。この変更は今後も変更されず、今後のセーブデータでも問題が発生しないはずです。


I hope you will enjoy it!

See you in the next devlog. :)

楽しんでいただけると幸いです!

次回の開発ブログでお会いしましょう。


Get the download link and password.

ダウンロードリンクとパスワードを入手する。


If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

質問したり、感想を言い合ったり、ゲームの進行状況を追いかけたり、あるいはただ私たちと話をしたい場合は、公式Discordサーバーに参加してください!


Additions

追加


- Added AI can now hear and investigate footsteps, moans and projectile sounds when heard

- Added NPCs now take and remember captives items and drop them in the nearest items container object

- Added AI considers clothes as taken items to drop somewhere

- Added developer console

- Added hit sounds when the rock hits the environment

- Added missing translation

- Added stone hit sounds


Improvements

改善


- ObjectInventories are now the object instead of just the inventory node (breaking save compatibility)

- Make the sound radius smaller when the character is crouched/laying

- Reworked on how the AI was processing the investigation data


Fixes

修正


- Fixed AI goto state ending immediately

- Fixed NPCs stuck after chasing a restrained target in hogtie

- Fixed default rock material

- Fixed inventory items not duplicated when loading a save

- Fixed knocked out characters not affected by gravity and elevator

- Fixed patrol state path assignment and following

- Fixed possessing a character doesn't change the current camera target

- Fixed restraints links/leashes not prioritized when struggling

- Fixed wrists hogtie wrong location

- Prevent tooltips to be shown when a page is not visible

- Regenerated underground navmesh

- Testing interaction HUD on the bottom of the screen

THEg 0.1.5.6 Released

Comments

Thank you for the kind words! :)

nargacu83

Yoooo your project is really impressing, the mechanics you are working on are actually something I've never seen before. Keep up the good work u may find yourself become as one of the best developers if not the best. Gameplay idea and a variety of complex actions you can do rn (and the more to come), indeed it is just so delighting :D

fiwuwi


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