SakeTami
nargacu83
nargacu83

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Update 0.1.5

Hello everyone! The 0.1.5 update is now released for subscribers!

皆さん、こんにちは!購読者向けに0.1.5アップデートがリリースされました!


A brand new "Inspect" interaction has been added when you go in front of a restrained NPC, this interaction allows you to look, take and transfer items in the inventory of the NPCs but also change their clothes!

拘束されたNPCの前に行くと、全く新しい「検査」インタラクションが追加されます。このインタラクションでは、NPCのインベントリ内のアイテムを見たり、取ったり、移したりすることができ、また彼らの服を着替えることもできます!


I know this feature has been requested by many of you, so now you can change their clothes or remove them. ;)

この機能は皆さんから要望が多かったと思うので、服を着せ替えたり、脱がせたりできるようになりました。


Now that you are able to look into the inventories of NPCs, i can now work on adding the ability for NPCs to take your items and use what they have to tie your character!

Characters also have the ability to carry bags, which have their own inventories. This will allow you and characters to carry more items. Items that are in bags, can't be equipped from the quick menu, this is intentional as i would like players to organize their inventory depending on the situation or mission.

NPCのインベントリーを覗くことができるようになったので、NPCがあなたのアイテムを取って、持っているものを使ってあなたのキャラクターを縛る機能を追加する作業ができるようになりました!

また、キャラクターはバッグを持ち歩くことができます。これにより、あなたやキャラクターはより多くのアイテムを持ち運べるようになります。バッグに入っているアイテムはクイックメニューから装備できませんが、これは意図的なもので、状況やミッションに応じてプレイヤーがインベントリを整理することを望んでいるからです。


Significant changes happened to the "Character Screen", which is the menu for the Journal, Inventory, Wardrobe and previously Restraints page.

Yes, now the restraints page has been replaced by a simpler Restraints panel in the inventory, you can drag and drop restraints in it to do self-bondage or drag and drop on the character directly. To untie restraints it is as simple as clicking the items in this panel.

日誌、インベントリ、ワードローブ、そして以前はリストレイント・ページのメニューだった「キャラクター・スクリーン」に大きな変更があった。

拘束具のページは、インベントリにあるよりシンプルな拘束具パネルに取って代わられ、そこに拘束具をドラッグ・アンド・ドロップして自縛したり、キャラクターに直接ドラッグ・アンド・ドロップすることができる。拘束を解くには、このパネルにあるアイテムをクリックするだけです。


Strappado, suspension and leashes are now saved in new saves. I also tried to fix as much bugs as i could to release this update this week.

ストラパド、サスペンション、リーシュが新しいセーブに保存されるようになった。また、今週アップデートをリリースするために、できる限りバグを修正した。


Get the download link and password.

ダウンロードリンクとパスワードを入手する。


If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

質問したり、感想を言い合ったり、ゲームの進行状況を追いかけたり、あるいはただ私たちと話をしたい場合は、公式Discordサーバーに参加してください!

THEg_0.1.5_update_preview


I'm going to start working on the 0.1.5.1 and ill talk about what's coming for this one next week if i haven't released it already, until then, enjoy! :)

0.1.5.1に取り掛かるつもりだし、もしまだリリースしていないなら、来週これからのことについて話すつもりだ!:)


Additions

追加


- Added "Inspect" interaction in front of restrained characters to inspect/change their inventory and change their current outfit

- Added bags feature with your handbag you can get back in the break room. You can store items in them. No you can't store bags in bags. :p

- Replaced the "Restraints" page by the restraints panel in the inventory screen. You can drag and drop restraint items on the character directly or in the panel. Clicking on items in this panel will only allow you to untie the restraints.

- Added "Self-bondage" option in the context menu of restraints items to allow self-bondage while playing the game with a controller

- Replaced "Body customization" button in the inventory by an interaction on mirrors in the world

- Added main menu will now show the last saved character state and restraints

- Added ability to toggle inventory visibility in UI

- Added item drag and drop ability to other inventories

- Added leashes, links, dropped items and bags content in new game saves

- Added shopping bag model for dropped clothes (Not used in this update)

- Assigned characters names and ids for NPCs and main characters


Improvements

改善点


- NPCs are going to tie characters in positions depening on the number of times they caught them: hogtie the third time, strappado the fourth time and suspension the fifth or randomly choose if they tie in positions when being caught more than 8 times.

- Use character ids in saves for related data

- Restoring restraining state from a save with a character tying/untying another

- Hidden useless Global Illumination in graphics settings

- Improved AI alert indicator to only show when the target is the player

- Improved Outfits UI updating when changing character (Only used for the game, you can't change characters right now)

- Improved Tooltip and Context menu placements to avoid covering the current highlighted item

- Improved Wardrobe page to allow customizing other characters than the player

- Improved character vision, it should be more precise and less buggy than before

- Improved outfit previewer to take any character to save an outfit

- Removed restraints page

- Replaced debug menu rendering method


Fixes

修正


- Fixed NPCs not able to tie in suspension or strappado if wearing other non linkable restraints

- Fixed restrained legs not playing the animation correctly

- Fixed restraints not showing up correctly the first time on character preview

- Fixed restraints not updating thickness when changing clothes

- Fixed inventory and clothes switch buttons not having any sounds or reactivity to the focus or mouse

- Fixed hiding state not applying heels height

- Fixed new outfit button sound volume

- Fixed older saves character ids

- Fixed color picker crash

- Fixed restraints panel allowing player to untie restraints while being restrained by NPC

- Fixed saved bags content duplication

- Fixed strappado and suspension position in main menu

- Fixed take leash interaction from strappado and suspension character not updating it's state

- Fixed untie action in inventory showing all restraints

- Fixed updating restraints while being carried or grabbed reset character state

- Fixed wardrobe clothes list update

- Fixed wrong blend shapes clothing data

- Fixed occasional crashes

- Fix attempt for NPCs tying their allies

- Fix attempt for character not standing in locker

- Fix attempt for occasional crash when being grabbed

Update 0.1.5

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