Hello everyone!
皆さん、こんにちは!
The 0.1.4.1 update is here! Or as i call it the hogtie update!
0.1.4.1アップデートが来た!私はこれをホグタイアップデートと呼んでいる!
This update adds the ability for you and NPCs to hogtie characters. All you need to do is to tie character's wrists and ankles and it will let you add the hogtie link. Adding the hogtie needed a new base system for restrained positions that allows the player the tie a character in a desired position, of course, this is the very first version of the system and will be improved.
今回のアップデートでは、あなたやNPCがキャラクターをホグタイする機能が追加されました。キャラクターの手首と足首を縛るだけで、ホグタイのリンクが追加されます。もちろん、これはシステムの最初のバージョンであり、今後改良される予定です。
The restraint struggle effectiveness has been changed, the more restraints you have on the location you are controlling, the more difficult to remove a restraint it will be.
拘束闘争の効果が変更され、支配している場所に拘束が多ければ多いほど、拘束を解くのが難しくなる。
Get the download link and password.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
質問したり、感想を言い合ったり、ゲームの進捗状況を追いかけたり、あるいはただ僕らと話したりしたい人は、公式Discordサーバーを作ったので、ぜひ参加してほしい!
I hope you guys like it!
See you in the next devlog!
みんな気に入ってくれるといいな!
また次の開発ブログでお会いしましょう!
Here are the main changes in this version:
このバージョンでの主な変更点は以下の通り:
Additions
追加
- Added the first restraint link to hogtie a character from her wrists and ankles
- Added the ability to untie characters
- Added the ability for NPCs to apply a restrain to create a position to their captive
- Body control struggle will now prioritize restrained position restraints before moving to "normal" restraints
- Added struggle moves history and variation of struggle effectiveness depending on how much restraints the character have
- Added allow or not locking restraints in tie/untie menu
- Added LayingState to allow other types of laying states
- Added small specular value for ceiling lights
- Added first part of the base system for restrained positions
Improvements
改善点
- Increased the time needed to hold the interaction button
- Improved and replaced hogtie interaction by apply position interaction
- Improved apply restrained position methods
- Improved body control animations blending ordering
- Improved but still needs work to fix first appearance of tooltip showing in the wrong size
- Improved character interactables collision shapes, now have a different shape depending on the stance
- Improved how positions are applied
- Improved how restraints are updated
- Improved restraints selection screen for position restraints (hogtie link)
- Improved tooltip description text style
- Improved tooltip ui to show "errors" colors
- Make the AI stand after untying the hogtie for now
- Removed old ballgag model
- Removed old restrained pose code
Fixes
修正
- Fixed picked up items not being spawned in a new game
- Fixed wrong character collision
- Fixed occasional crash when getting last save shortly after saving
- Fixed ai state not saved correctly
- Fixed arms control not being unset when exiting body controls
- Fixed character sometimes stuck in "being restrained" state
- Fixed distance checking in character vision
- Fixed eyes and mouth location giving wrong positions
- Fixed movements animations still being played when controlling body
- Fixed NPC moving instead of struggling
- Fixed player able to carry or grab characters in a restrained position
- Fixed restrained kneeling state not applying having collisions
- Fixed restrained laying movement speed
- Fixed restraints buttons causing a crash
- Fixed soft and classic ballgag items using the same item
- Fixed restraints selection screen adding not allowed restraints