Hello Patrons!
Today, I want to explain how the scene structure works for my upcoming game!
I know some people don't even care about this kind of thing, they just want to hammer click through and fap but I mostly just want to give an understanding of what i'm doing so you get what your going to be playing and maybe set your mind at ease since since it is moving away from the VN format to being a bit more gamey.
Previews are going to be spread out as I talk so if you just want to see some pics and not hear me ramble, check them out here:
There are several deviations to this with different events and things in the game taking place but for the most part the game relies on:
Story
Activities
Encounters
Story: This is the common VN format and honestly my favorite to fap to, pictures scrolling next to words with a climax leading up to 2-10 second animation loops. I'm throwing in a few small twists of interactivity to this per scene that I think you will appreciate as well as some quality/detail oriented aspects as well. The story is directly tied into the activities as well as encounters. When you play the story you will unlock them and vice versa.
Activities: These are similar to the story scenes but are progressive events that are "repeatable." but progress/change every time you do it I.E when you first start movie night with Evelyn she may be dressed (relatively) fully clothed, like this in the beginning, the next time your see her, it may slowly build/amp up to this and beyond.
(I just want to stress, there is no grind here, each time you do it, it's another stage. It's just for build up/climax.)
Some of these may have small mini games or interactivity involved in them but once i'm done making them, if the testers say any of it is boring or grindy they will be changed or just axed. This game is meant to be played for fun and I am trying to avoid grind as much as I can, hence why the activities are progressive and not the same every time.
(Think 2-4 stages and then move on to the next thing until you unlock a new one or new stages as well as when the game gets updated again and new activities/stages are added.)
Also:
Not all, but most of the characters stories advancing relies on your bond level, either increase your bond level by advancing the story itself, or doing activies/encounters to move forward.
Encounters: Lewd events that are strictly for tease/fapping. As your bond level increases through story/activities/encounters, so will the amount of options you will have during these.
They are repeatable events that can also increase bonding with the characters as well.
There are other things I could touch on like the hidden bonus renders you can find as well as multiple locations you can go to "daydream" and "imagine" different scenarios in the game, but I'll leave that for my gameplay breakdown post ahead of release.
Also, I was gonna show an animation for this post but what I was working on is a bit underwhelming to show off and is a bit revealing so I'm going to be showing a small but better animation sample at the end of the month once I reveal the final side character!
BEFORE that though, I am doing a set of Halloween renders! (special render still coming separately for the Ultra Gamer tier.)
So if you have any Halloween pic ideas maybe leave a comment below or on the discord!
That's it for now, thank you so much for all the support and I will be back with a new post in about a week or less! Have a good week/weekend and I will talk to you soon!
xiaoxiaomama
2019-10-17 22:31:12 +0000 UTCOZ
2019-10-17 19:31:00 +0000 UTC