SakeTami
trinian
trinian

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A hard lesson

Hello everyone.  It's Monday once again, and playtesting has begun.  I managed to get a little more done over the weekend, but as I mentioned Friday, time was short.  I have updated the battler graphics using a cleaner technique that should make them look much better.  We'll take a look at them on Wednesday, since they're SFW and can go in the public update.

Well... apart from this one:

Both girls have been resized and the new technique leaves them with no rogue pixels around the edges, as too many of them suffered before.  The inclusion of a shadow beneath them subtly connects them with their environment in a way that was lacking previously.  Obviously I kept the "Missy's ass" view.

Back in re-render land, we have, up at the top, Miss Paris standing over a humiliated Missy, naked on her hands and knees.  Next, the very pleasing sight of her in the next pose to come out of Miss Paris's cruel imagination.  The light from outside gleams off her bare butt as her teacher admires the view from behind - something she's more than aware of, judging by her face.

We also have the star jumps images - these will in the near future be a candidate for full animation.  Perhaps as early as 0.5, but hopefully not too long after that otherwise.  There's a few frustrating limitations to how RPGM handles them that I'm still trying to circumvent.

Playtesting will continue over the next few days, as I also finish off these last few bits.  There's still the last sprites to add, the rest of the end-of-day scene to remaster and a couple of battlers to redo, but I remain on course to hopefully have the first test build up here within the next week.  The good news is that while there are plenty of things I still need to fix, none of them appears to be particularly complicated, difficult or time-consuming, so fingers crossed that this remains the case.

Trinian


A hard lesson A hard lesson A hard lesson

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