Hi fellow supporters,
will drop the full video later today. We will set up a smoke sim to advect vellum grains for proper collision; I used this method on a client project and hopefully can release that soon too. After that, we prepare an octane instance workflow to also add some shiny little grains / rocks for the smooth shimmer effect.
TIMJ
Olivier Beaugrand
2024-08-30 13:17:10 +0000 UTCtimj
2024-08-30 07:25:39 +0000 UTCRein Blank
2024-08-30 05:46:34 +0000 UTC