SakeTami
FSA_3D
FSA_3D

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Animation Prep

I've been busy getting all my simulation tools ready for the next animation. This involves updating Sailynn's breast physics, since I haven't updated them since her adjustments, but also adding other body physics to her. Thighs and butt are done, but I will add some more probably to her belly and upper arms.

Another thing I have been trying to get working for a longer time now, are fur physics. Blenders particle fur system has physics integrated into them, but not geometry node hair. So I had to come up with my own solution. So far it's working decently well, definitely a bit hacky, but it works.

And the last big thing being: Adding (more or less) accurate collisions to my particle system. The particles can now properly collide with, bounce off, or even adhere to surfaces. But also they now can collide with eachother and even merge. Which will be needed for the animation since I decided it's gonna be wet and rainy. Additionally I've created a system for water trails, so whenever particles are colliding with a surface they will leave a little trail behind them.

Also important to mention is: The body physics, excluding the breast physics, are also done with a new node setup I've been working on, it's more or less a very simple soft body / cloth simulation, but it does the job fairly well so far. All the new node stuff will be made available in the node library soon. Just be aware that the fur and soft body solvers are very experimental and lack some features, since they haven't been through a proper stress test yet and have only been used in testing environments.

Still need to add some body physics to Zaiisha, but I hope I can finally start with the animation next week!

(I forgot to turn motion blur on for the water trail test render, so the rain itself looks kinda ass, oops)

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Comments

Fairly neat model of Sailynn, even the wings are bird like, nice^^ with every new entry of your "Blog" you become more and more a pure magician:D Never knew that waterparticles can merge properly in Blender as well. quite a lot of progress, and no, i wouldn´t say that the Water looks bad. Keep up the good work^^

HeinrichXXVIII


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