I've been hard at work making my geonode water simulation work, but I'm slowly but surely loosing my patience on it. It's alright, but that's not good enough in my eyes. I will dabble around with it more in the coming days to see if I get it to a state where I'm happy with it, though there are still many issues with it. If it doesn't work out I'll probably do the water either with FLIP or try out some other methods, because it's currently the main thing that's blocking me from progressing.
But! On the other hand I've also started working on some assets for my next still and animation. The still will be sort of a testing ground for the water and some of the more complex assets, like the lilypads to see if things work outside of the testing environment. And comparatively to the water, I'm very happy with the lilypads so far.
Higher quality renders have been already added to the archive and more wips will be added over time!
As for the still, it will be Sailynn "Cooling Off" in the water with the pads floating about, kelp below the water, some fallen leaves and other things to make it more interesting. With a few alts I have in mind, mainly a nude alt, a masturbation alt and maybe a pregnant one, we'll see.
For the animation, considering Zaiisha, besides giving just her rig an update, I'm also tempted to give her model a bit of on "overhaul". Mainly giving her displacement maps, redoing her male genitals, and also making some major adjustments to her body shape. This would involve decreasing her breast size, and making her slimmer, to give her a more slender look.
Additionally, because my work hours have been, and still will be, a bit weird in may and june, I had lots of time to spend on just my laptop. Where I have started to learn a bit of python and have set out to make my own attempt at a rigging tool. Mainly to help me speed up the process of rigging future characters. With a few basic functions that are tedious to do by hand, like creating FK and stretchy tweak chains, adding falloff relations to bones, etc. But also some more complex features like being able to pose a barebone arm rig, click a button, and it will generate the full rig arm rig in one click.
Also lastly, I will put out an update to the node collection soon. As seen in one of the pictures, the changelog is getting quite long as I have been adding many new nodes and did a complete overhaul of the particle system forcefields. The water sim thingy will not be part of it though, as it is currently still in very much an alpha state.
Let me know what you think and thank you for your continued support!
FSA_3D
2025-06-12 19:38:17 +0000 UTCHeinrichXXVIII
2025-06-09 06:49:53 +0000 UTC