SakeTami
FSA_3D
FSA_3D

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General Update

Hello everyone!
I'm currently in the r&d and preparation phase for my next animation project. It's going to be a lesbian animation with Sailynn and Zaiisha. Right now I'm working on creating a geometry node alternative to simulate basic liquids, like someone standing in or walking through water. This is because the scene I have in mind will be a small cave at a hillside with a pond in and surrounding the cave. And I want the environment and characters to interact with the water without having to simulate an actual water simulation for the whole duration.

Additonally I've been bringing Zaiisha's rig up to speed, to make animation easier. The main upgrade she's getting is that I'm making most of her rig stretchy and adding tweak controls. This allows for easy adjustments during posing and animation, as well as allowing for more stylistic animation and posing.

On top of that I've been working on updating many facets of the particle system. This involves overhauling all forcefields and some other areas like trail generation. Mainly to make it more streamlined, so all forcefields have a similar setup, but also to increase performance in more complex scenarios. For example with the new forcefields, you will be able to set a sampling rate, so not every particle has to sample effectors at every step. Additionally they also allow sampled data to be passed on to other forcefields that use the same effectors. The setup is more complex now, but the forcefields have also been more generalized to make them work outside of the particle simulation, so I can reuse the same nodes for my fluid simulation and and other future simulations as well.

This is a very technical update, so please forgive me for not having anything to show yet.


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