SakeTami
smilingdog
smilingdog

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Weekly Update

A.k.a the clean up cum polishing week. Yeah, lots to do as usual. I know at this point people are like: "But Doggo, you say that every week", to that I'll will say: "Mind your own business buddy." 

Jokes aside, this week I'll mostly be cleaning up Jikage Rising and then move on to fixing the errors reported for Star Cove as well as tweaking some other stuff. After I'm done with those, I'll need to get files ready for Dungeons and Tavern, well, more like "check if it works the way I want it to", we do have quite a few new files in it. Some are pretty cute and pretty if I do say so myself.

Other than that, I do have a couple of things that I'm working on for Jikage Rising. But we'll get there when we get there, don't wanna jump the gun too much considering I still have a chunk of stuff to do. So yeah, Doggo out.

Jikage Rising (ETA: v2.00 for Patrons on 20th May, v1.28 for the public on 6th May)
-Finale scene
-If you know, you know

Dungeons and Tavern (ETA: On hold for Star Cove Incident)
-Testing art we got for maps
-Testing sprites we got for uh, sprites
-Getting more sprites done
-Getting map designs done

The Star Cove Incident (6th May)
-Fixing errors
-Adding in some missing lines
-Gallery Fixes
-Coherency stuff

Comments

Yes, keep going at your own pace and do not pay attention to any indignation of people. People tend to resent, so you keep up your work and that's it.

UNDRESS_ME


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