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Weekly Update!

AWAKEN MY MASTERS. Or something something, I dunno. Anyway, let's get into it haha.

So this week I'm mostly monitoring some art progress for a couple of stuff, and fine tuning some of the Halloween event stuff as well. Seems like there aren't anymore reported issues with Jikage Rising, so that's a big plus!

Progress overall is pretty good, as good as good as be anyway haha. Nothing seems to be behind schedule yet, so hopefully we can keep this combo going. As for actual paw on keyboard work on my end, I'm also polishing up some details and stuff for Dungeons and Taverns, with some luck, I'll should be able to get the custom 3D character models on hand by the next release. There is also the issue with some of the VAs that were on the list taking a break, so whew, good thing we didn't hire them too soon, but also dammit, we need to scout for other VAs. Will this kill me? Stay tuned next time to find out!

Anyhoo, that's it for now, here's the tl/dr as always!

Jikage Rising (ETA: v1.22c (Halloween Special) for Patrons on 29th October, v1.22 for the public on 19th November)
-Terrifying Halloween event

Dungeons and Tavern (ETA: 5th November for Patrons, no public release for now)
-VA interview, rough demo
-Finishing prototype of main map design
-1st stage of first dungeon (prototype)
-Getting prototype models for characters
-Intro of 1st character

Comments

What time will 1.22c update be released

Kenichi2233


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