EA mesh edit and retexture. Just because I actually like the original idea of those boots, but its realization... Well, I’ll just leave the comparison here. 2088 poly [ same with the original ], normal and specular maps, all LODs, all morphs. HQ mod compatible.
I changed the uv map to make it possible to use boots with most cc pants without texture overlaying. Though, if a pant's mesh don't have proper cuts, there may be clipping issues [ and since it depends on the pants, the original boots have the same problem ]. However, I've found enough pants that fit well, so I suppose it's not a big deal.
Preview pics are pure screenshots 100% from the game [ no HQ mod, no ReShade, no edit ].
Hope you’ll find this useful - tag me if you do, I’d always glad to see your screenshots. Happy simming, have fun and don’t forget to read my TOU.