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MADLAD3718
MADLAD3718

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Defined PBR - The Garden Awakens Update

The pale garden drop has finally released, and with it comes a new Defined PBR update with support for the new blocks and the Creaking!

I've fixed rendering issues with hanging pale moss as well, preventing the texture from mirroring when using RTX. Aditionally, I've adjusted the Ray Tracing render distance warning to only trigger at 24 chunks or above, and include a much more useful warning message. This more accurately describes the issues that arise from potentially overloading the chunk buffer at high render distances.
The Creaking has had it's rendering issues completely solved as well, along with emissive entity support with BetterRTX!

Speaking of BetterRTX, I've been working on finalizing the feature set for the 1.3 version update. I'm going to be attaching another rtpack archive for this new version just as before, where you just need to drag the file onto the installer GUI to install. Here's what's changed:

Finally, in addition to supporting the new pale garden features, this update to Defined PBR includes further progress in remastering all PBR textures. Over 400 textures have been improved in this update, including all logs and their variants, all planks, diorite and granite, redstone blocks and dust, prismarine, bamboo, terracotta and more!

I'm eager to hear your feedback on everything that's changed, especially on the new block fix in BetterRTX! You can find all of the files you'll need to test it all out attached to this post.

Defined PBR - The Garden Awakens Update Defined PBR - The Garden Awakens Update Defined PBR - The Garden Awakens Update

Comments

Will the Defined PBR pack have glowing ores again in bedrock?

BeachlessBear

I'll look into this as soon as I can, will update the thread here once I've fixed it.

MADLAD3718

Phantoms are purple and black for me

Fernando Rojas

Glowing armor, weapons enchants

Devon Millard

I don't have access to the files within Actions and Stuff so I won't be able to take a look. For now you can try placing Defined PBR at the top of the resource pack list. I can try to contact Oreville about the issue but I doubt they'll be willing to provide me files to send them a fixed version.

MADLAD3718

Can you fix the red eyes bug on the wolves when I use the new action and stuff?

Nahum Flores

What exactly isnt working for you?

MADLAD3718

Oh I see yea still idk why but don't seem to work for me running 1.3r3 tried the one posted here too to see if the one here was differnt then the installer but still no go

Devon Millard

I mentioned that enissive enchanted items and armor is a feature I added to BetterRTX. For armour it only works in third person since it doesn't render in first person.

MADLAD3718

I keep rereading the post are you working on your own project that gives the glowing weapons armor and enchants that's seen in the picture above that hasn't been released yet

Devon Millard

I get my torches and such with it just no armor weapons enchants

Devon Millard

I've got atlas but I don't get the glowing armor weapons enchants with it

Devon Millard

You only need one of the two packs, and I believe the ideal setup is to place the dynamic lighting pack at the top of your resource stack.

MADLAD3718

Does your pack make edits to the values should I load yours after atlas pack and glowing items

Devon Millard

At the moment dynamic lighting functionality requires an additional resource pack to enable. I recommend Atlaz's Super Dynamic Items, or Glowing Items 3D.

MADLAD3718

i just installed this and im not getting any of the dynamic light from armor weapons or held items also running with the attached betterrtx preset provided

Devon Millard

Gotcha, thanks for the info

Smiletrap

Internally I had it implemented but ran into a few issues, so I reoriented my focus elsewhere. Improved bloom will likely be deferred to release at a later time.

MADLAD3718

By the way, when do you think you'll be implimenting Veka's version of the bloom material for BetterRTX?

Smiletrap

Love the updates!

Smiletrap


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