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MADLAD3718
MADLAD3718

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Defined PBR - Total Remaster, Armored Paws & Future Plans

Over the last several months I've been working hard on strictly defining a consistent design philosophy for every single PBR texture in the game. Basically every texture in the pack has has been through some sort of remastering/remaking process. This update finally brings everything into a unified artistic direction, and I'm super excited for all of you to try it out!

I have also included support for the new wolf variants as well as wolf armour in this update!

As for the future, this next iteration of the pack is actually planned to release once I have built in native support for the new Deferred Rendering Pipeline. This will allow the pack to be properly utilized on hardware that doesn't support raytracing acceleration, while attempting to provide visuals as faithful to it's RTX version as possible. So far I've mostly completed PBR support for entity textures, so you can actually check it our for yourself in the preview versions! The breeze should also have all of its rendering bugs fixed with this update.

This post just counts as sort of an in-between update to the pack, so I'll only be attaching the main mcpack file for download. Over the coming months I'll finally be publishing my additional projects as well, so keep on the lookout for Chroma Tech, a new dynamic lighting addon, and if things turn out well I'll be publishing the discord proximity voice chat system as well!

As a final note, I've updated the BetterRTX presets for 1.20.80 compatibility, and you should be able to install them from the installer script just like normal. Be sure to leave any feedback on the new Defined PBR textures here!

Defined PBR - Total Remaster, Armored Paws & Future Plans Defined PBR - Total Remaster, Armored Paws & Future Plans

Comments

It's likely due to a recent game update. I'll let you know once I have the fix updated.

MADLAD3718

Not sure the cause specifically but i just noticed horse armor doesn't show. Missing textures? RTX thing? Something else?

Jeremy Herbison

I'll look into designing a fix for it. In similar news I've begun discussing the creation of an open source RTX bugfix resource pack, I'll be updating the page here when that's ready for public release

MADLAD3718

Should still work in the latest version

MADLAD3718

Is there any thought on making it where we can see the banner on shields with this texture pack?

tyler kaiser

would be great to get the glowing ores updated to 1.2.1. Or can we just use the 1.2.0 version with this?

Jeremy Herbison

nice pbr texturepack

星宇 龙

the copper looks amazing especially the lamps

Apex Agar

Yep! Defined PBR is going to have Deffered support built right into the resource pack. I've already tuned the sun colours and intensity to nearly match what you'd see in BetterRTX.

MADLAD3718

So if i understand it right you want to get Defined PBR to work for all Plattforms. So that means if i have a RTX Card and want to use your Pack not in Raytracing but in the Defered Pipeline, i can do that Right?

Fabian Schmiege

This should be all you need to download for the new updates in the pack!

MADLAD3718

Hello, do I just download the file included in this post or should I download anything else

Tristin Claridge

looks and works great! Thanks for your hard work

Jeremy Herbison


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