Before I get into any of the great features in this release, I'd like to sincerely thank you all for becoming members of this Patreon. Thanks to you all and the greater community I've been able to upgrade my GPU from an RTX 2060 to an RTX 3060ti, which has already led to a much smoother and more responsive development experience. You are truly appreciated!
With the recent addition of many new features for 1.19 in both the release and preview versions of the game, I now have an early access release of Defined PBR ready to add full support to the new features! I've gotten a lot more features implemented verses the previous release here, so dive right in!
I've been able to nearly completely fix all of the Warden's rendering issues, and have even gotten the animation to work properly! Take a look:
I've uploaded a more detailed look at its animation here: https://youtu.be/dNJgwsoQu_o
Next, I've added full PBR support to all of the new blocks added in the latest preview versions and in the experimental features!



I've also tweaked the Froglight textures so that they emit a much more coloured lighting verses their originals:

I've added full Mangrove Swamp compatibility to the pack addons such as Luminosity and Cinematic/Subtle Fog as well:

Finally, I've added several more entity PBR textures, a few of which you can see here:

With this Early Access release I'll also be including "The Entity PBR Sandbox", which is the addon I've been using to preview all of the PBR textures I've been designing for entities. When you install the addon to a world, you'll find all of the custom blocks in the creative inventory. Interacting with them after being placed down will trigger a block state change, displaying a variant of the original entity. You will need all experimental features turned on for the addon to function at the moment (probably excluding custom biomes, but I haven't determined the exact details yet. best to be safe and turn on all of them).
Here is the full changelog so far for Defined PBR 1.1.8!
Heightmaps:
- Improved Brewing Stand, Tnt, Slime, Hay Bale, Barrel, Logs, Cactus, Andesite, Concrete, Stripped Logs, Strippted Stems, Shroomlight, Basalt, Polished Basalt, Smooth Basalt, Dirt Path, Deepslate, Deepslate Coal Ore, Deepslate Copper Ore, Deepslate Emerald Ore, Deepslate Redstone Ore, Deepslate Lapis Ore, Deepslate Iron Ore, Deepslate Gold Ore, Deepslate Diamond Ore, Spore Blossom, Big Dripleaf, Packed Ice, Tuff, Calcite, Red Mushroom, Brown Mushroom, Crimson Fungus, Warped Fungus, Sugar Cane, Cobweb, Soul Sand, Soul Soil, Endstone, Chorus Plant, Chorus Flower, Sponge, Wet Sponge, Turtle Egg, Monster Spawner and Dragon Egg heightmaps
Materials:
- Improved Sculk Sensor, Tnt, End Frame Eye, Barrel, Warped Stem, Crimson Stem, Nether Wart Block, Warped Wart Block, Shroomlight, Smooth Basalt, Emerald Ore, Deepslate Emerald Ore, Polished Granite, Polshed Diorite, Polished Andesite, Spore Blossom, Flowered Azalea Leaves, Flowering Azalea, Calcite, Red Mushroom, Brown Mushroom, Crimson Fungus, Warped Fungus, Wet Sponge, Monster Spawner and Dragon Egg materials
Blocks:
- Added PBR support to non-summoning Sculk Shrieker
- Fixed Mangrove Door brightness with Ray Tracing on
- Tweaked Ochre, Pearlescent and Verdant Froglight textures
- Added PBR support to Reinforced Deepslate, Mangrove Planks, Mangrove Door, Mangrove Trapdoor, Mangrove Log, Stripped Mangrove Log, Mangrove Leaves, Mangrove Propagule, Mud, Muddy Mangrove Roots, Packed Mud, and Mud Bricks
Entities:
- Fixed all rendering issues with the Warden
- Added PBR textures for several entities/block entities, which will be useable in game once entity PBR support is implemented by Mojang
Pack Addons:
- Added Bamboo to Luminosity
- Tweaked Coal Ore emissivity in Glowing Ores and Luminosity
- Implemented Deepslate Coal Ore into Glowing Ores and Luminosity
- Added compatibility for Mangrove Swamp to Subtle Fog and Cinematic Fog
UI:
- Updated Create New World screenshot
- Reverted Spyglass Overlay to original size for inter-compatiblity with both legacy and Ray Traced lighting
Happy trails, and make sure to leave any feedback or feature suggestions you'd like to see in the comments of this post!
MADLAD3718
2022-05-20 20:50:43 +0000 UTCede eeded
2022-05-20 18:46:33 +0000 UTCKayla Owen
2022-04-26 11:32:08 +0000 UTCJun Wang
2022-04-25 01:05:12 +0000 UTCMADLAD3718
2022-04-24 18:21:22 +0000 UTCMADLAD3718
2022-04-24 14:03:43 +0000 UTCJun Wang
2022-04-24 12:09:04 +0000 UTCMADLAD3718
2022-04-22 05:41:18 +0000 UTCMADLAD3718
2022-04-20 01:10:29 +0000 UTCKayla Owen
2022-04-20 01:05:10 +0000 UTC