SakeTami
MADLAD3718
MADLAD3718

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Development Update #2 - Entity PBR

It's been a while since my last update here, but I finally have a few things to show! First of all, I've been revisiting some of the old textures that I never considered fully complete, giving them specific shapes and styles where there wasn't before. Take a look:

These are just a few of the changes I've made, but I have more exciting features in development as well! I discovered that in RTX the first pixel in the End Portal texture controls its uniform colour, while specifically the fifth pixel controls its uniform material. Through this I was able to give the portal a slightly emissive rough metallic surface with a dark bluish green colour, leading to a look that heavily improves upon the initial perfectly reflective and black surface that was present before. What do you think? (I have also made the End Frame eyes emit light now, which I believe improves them by quite a lot)

Finally, the biggest feature that I've been working on for Defined PBR's next update is adding PBR textures for all entities. I've been creating an addon that uses custom blocks to emulate the shape of the game's entities in order to allow me to preview what PBR textures would look like on them. Once the update is out, if Mojang finally adds PBR texturing support for Entities Defined PBR will already be fully compatible with the feature. Here are some of the textures I've designed:

Finally, here is the current changelog for the in development version of the pack I have so far, and is attached to this post. A lot of what's been implemented so far is all subject to change, so feel free to suggest a change if you do end up trying it out!

Heightmaps:
- Improved Slime, Hay Bale, Barrel, Logs, Cactus, Andesite, Concrete, Stripped Logs, Strippted Stems, Shroomlight, Basalt, Polished Basalt, Smooth Basalt, Dirt Path, Deepslate, Deepslate Coal Ore, Deepslate Copper Ore, Deepslate Emerald Ore, Deepslate Redstone Ore, Deepslate Lapis Ore, Deepslate Iron Ore, Deepslate Gold Ore, Deepslate Diamond Ore, Spore Blossom, Big Dripleaf, Packed Ice, Tuff, Calcite, Red Mushroom, Brown Mushroom, Crimson Fungus, Warped Fungus, Sugar Cane, Cobweb, Soul Sand, Soul Soil, Endstone, Chorus Plant, Chorus Flower, Sponge, Wet Sponge, Turtle Egg, Monster Spawner and Dragon Egg heightmaps

Materials:
- Improved End Frame Eye, Barrel, Warped Stem, Crimson Stem, Nether Wart Block, Warped Wart Block, Shroomlight, Smooth Basalt, Emerald Ore, Deepslate Emerald Ore, Polished Granite, Polshed Diorite, Polished Andesite, Spore Blossom, Flowered Azalea Leaves, Flowering Azalea, Calcite, Red Mushroom, Brown Mushroom, Crimson Fungus, Warped Fungus, Wet Sponge, Monster Spawner and Dragon Egg materials

Blocks:
- Improved Water texture

Entities:
- In the process of implementing PBR textures for all entities, which will be usable in game when Mojang implements the feature.

Development Update #2 - Entity PBR Development Update #2 - Entity PBR Development Update #2 - Entity PBR

Comments

This is currently a bug in the game that I don't believe I can properly fix, due to the nature of vanilla blocks. In the meantime leaving a vote for the report here may help get it priority on getting fixed. https://bugs.mojang.com/browse/MCPE-128708

MADLAD3718

by far best example of rtx currently available! If I could ask, tho. Is there a way to fix glass panes still showing lines in borderless glass?

WonderPretzel

I totally understand, thanks for your consideration!

Bobert

Unfortunately in the case of Amethyst, I would have to change the block's render method in order to make it translucent, which isn't possible due to vanilla blocks not being data driven at the moment. I will definitely be looking into the deepslate coal ore and obsidian changes though!

MADLAD3718

Love the work you're doing! I've noticed that deepslate coal isn't glowing on Glowing Ores. May I suggest making obsidian very shiny and amethyst translucent?

Bobert


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