SakeTami
MADLAD3718
MADLAD3718

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Defined PBR 1.1.7 Full Release

Firstly, I'd like to get an opinion on the future distribution of the pack, and there are three options:
1. Defined PBR should only have direct links on the Patreon
2. Defined PBR should have direct links available everywhere
3. Defined PBR should have direct links on both the Patreon and MCRTX discord, but still use Linkvertise on MCPEDL

Looking forward to your opinions on the matter, leave your thoughts in the comments!

Secondly, over the course of last two weeks or so I have been working to fix nearly every RTX rendering bug possible! This version of the pack should be the near-complete version of Defined PBR 1.1.7, so here is the list of new additions:

Villagers have been completely fixed! I've made their geometry render properly, as well as fixed the issues with their levels not displaying without the use of textures!

I've fixed the issues with Mooshroom's Mushrooms not rendering:

The Snow Golem's head will now render as a physical object instead of a particle:

All vanilla entities on featured servers will no longer appear completely black: (Mineplex for example)

Entities like the Enderman, Spider, Cave Spider and Phantom will now be affected by invisibility:

Spawn Eggs should no longer render as red and yellow:

And Firework Rockets should no longer render as completely black:

If you would like more details, here is the full changelog:

General:
- Compressed resource pack size down from 18MB to 5.8MB, heavily improving loading times and stability

Heightmaps:
- Improved Oak Log, Spruce Log, Birch Log, Acacia Log, Jungle Log, and Dark Oak Log heightmaps

Materials:
- Improved Lava, Magma Block, Gold Ore, Deepslate Gold Ore, Nether Gold Ore, Gilded Blackstone, Amethyst Cluster, Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, Glow Lichen, Vines, Twisting Vines, Weeping Vines and Campfire materials

Blocks:
- Improved Honey Block opacity
- Improved Water texture opacity
- Fixed the offset faces on the Soul Torch block model
- Improved Light Blue, Blue, Cyan, Green, Brown and Pink Stained Glass colours
- Fixed Dried Kelp Block bottom using a reflective material instead of the intended one
- Fixed Light Blocks not emitting any light (Thanks to Moistcrafter for discovering this)
- Added PBR support for non-fancy leaves, Allow Block, Deny Block, Ochre Froglight, Pearlescent Froglight, Verdant Froglight, and Frog Eggs

Entities:
- Made tamed Cats cast full shadows
- Improved Slime outer layer opacity
- Fixed the errors with the Wither overlay texture
- Fixed Mooshroom mushroom visibility with Ray Tracing on
- Firework Rockets will no longer appear completely black
- Made Iron Golem cracks properly render with Ray Tracing on
- Prevented Drowned's head from Z-fighting with equipped helmets
- Fixed Horse base textures being completely black with Ray Tracing on
- Made Snow Golem's pumpkin render as a solid object instead of a particle
- Made the Tnt in the Tnt Minecart render as a solid object instead of a particle
- Fixed Leather armour colours applying to the entire horse instead of just the armour
- Fixed Villager and Zombie Villager clothing and geometry visibility with Ray Tracing on
- Made the Invisibility effect properly apply to Enderman, Spider, Cave Spider and Phantom
- Made the Command Block in the Command Block Minecart render as a solid object instead of a particle
- Fixed all issues with vanilla entities appearing completely black on certian servers (Mineplex, Mineville, Pixel Paradise, etc.)

Items:
- Fixed the appearance of the Axolotl, Frog, Glow Squid, Goat, Hoglin, Piglin, Piglin Brute, Strider, Tadpole and Zoglin spawn eggs 

Fog:
- Tweaked scattering of underwater fog to improve visibility
- Improved the scattering and absorption of volumetric clouds

Particles:
- Tweaked the opacity of Campfire Smoke and Block Destruct particles

UI:
- Updated to a faithful RTX version of the 1.18 menu panorama
- Tweaked the Spyglass overlay for better visibility and a look that more closely matches the original overlay

Languages:
- Added full localization for custom RTX blocks used in place of education edition blocks

Defined PBR 1.1.7 Full Release Defined PBR 1.1.7 Full Release

Comments

All of the addons should be attached to this post if I haven't missed any. If you are referencing the FPS indicator from the beta text I chose to disable it in favour of hiding the beta aspects of the game, and you could possibly use Geforce Experience's performance overlay to get the same effect.

MADLAD3718

It would be great if you make another post with all addons and screenshots btw is there a way to return fps indicator?

Who

New patron here! 👋 I first saw you over on Kelly's Discord server, and I appreciate you for regularly updating all the RTX bugs over on the Mojang JIRA bug board. I especially appreciate you and Kelly working together to make RTX better for everyone, and I'm happy to be a patron of both! 🎉

Bill Himmelsbach

Thanks for catching that! If you redownload the pack it should be fixed now.

MADLAD3718

As a Patreon, this doesn't affect me for your downloads currently but... ad links are cancer on MCPDL and will likely be its downfall. If Linkvertise isn't the difference between you making enough to keep you motivated to work on mods and or eat as the case may be then I say drop it and direct links for all. But I also understand that you've got to cover your time costs somehow, and... if Linkertise is the least bad of the ad link services then... do what you gotta do.

Azarel Howard

Now that I have fixed the rendering issues with the TNT and Command Block Minecart I have added the rest of the pack addons to this post for download, as this should be the final release version of Defined PBR 1.1.7.

MADLAD3718

Wow! Great work :D as for pack distribution, how profitable is Linkvertise for you? I think you should make money from downloads, but if its an inconsequential sum of money then I say have direct links everywhere. I’m cool with direct links exclusive to patreon even if I’m not a patron.

DonkoKonko


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