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MADLAD3718
MADLAD3718

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Defined PBR 1.1.7 - Early Access!

Since releasing Defined PBR 1.1.6 I and a few other texture artists have found ways to fix a myriad of rendering bugs with entities. I've implemented all of these fixes and more for the next version of the Resource Pack, so here is an overview of the currently added features. Attached to this post you'll find the early access version of Defined PBR 1.1.7, which will include all of the following features:

1. Compressed Resource Pack Size

Defined PBR is now only 5.6MB, which is a huge improvement over the previous version's 18MB. This should lead to much faster and more stable performance when using the pack.

2. Light Blocks now emit light with Ray Tracing on

Courtesy of MoistCrafter, we now have fully functional Light Blocks. They will now use point lights to emit light, so they will serve the exact same purpose that they do in the legacy lighting engine. The drawbacks of this change include having to change the block model and not being able to change the light level, but I consider it fully worth it with the new creative opportunities it provides!

3. Fixed rendering issues with several entities

I developed a method to restore Horse textures to their complete functionality again, as well as made tamed Cats cast a full shadow and even fixed the Wither texture overlay that's used in the second half of the fight. The Villager's biome and profession clothing has been fixed as well (this doesn't include their hats or levels unfortunately) courtesy of Alegzzis. 

4. Spyglass Overlay Improvements

I've improved the opacity of the Spyglass overlay texture to have a look more in line with the legacy lighting engine as well, to help with visibility.

Other features that have been added include PBR support for non-fancy leaves and frog eggs, tweaked volumetrics underwater and in clouds, and the faithful RTX recreation of the 1.18 panorama. Let me know what you think of the changes, and if you'd like something else to be added as well!

Defined PBR 1.1.7 - Early Access! Defined PBR 1.1.7 - Early Access!

Comments

Those screenshots would be perfect for seeing what needs to be improved! If you could send them through Patreon messages, or through my Twitter (@MADLAD3718) or Discord (MADLAD#3718) that would be ideal.

MADLAD3718

thanks :) are you planning to update them? currently there seems to be some inconsistencies here and there with the additional packs, e.g. borderless glass or glowing ores :), if it helps then i could send you screenshots so you can better understand the problems :) , kindly regards !

SHAYDIMIR

I hadn't released their 1.1.7 versions yet since I haven't updated them, but you can find the 1.1.6 versions on the first post on this page in the mediafire link.

MADLAD3718

hey whats about the additional packs like clear water and borderless glass?

SHAYDIMIR

For those of you currently on the beta I have updated the pack download attached to this post with PBR support for the new Ochre Froglight, Pearlescent Froglight, and Verdant Froglight blocks.

MADLAD3718


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