First of all I'd like to thank you all so much for choosing to become Patrons! It is something I really appreciate and am super grateful for.
I figured I would give you all a little development update on what I've completed recently and what's coming next! I'm pretty hyped for the type of future content that will be releasing soon!
What's new with Defined PBR?
There haven't been many changes for update 1.1.7 yet, but what I've gotten working so far has been pretty successful! I have converted the Soul Torch texture to 64x64, which seems to entirely fix the texture scaling issues its model would experience otherwise. Now the edges of the side textures will look connected to each other properly:

After looking at the colours of the campfire underground, I decided to tweak the light emitted by the block, which should provide a better visual presentation whenever anyone uses it:

Using the Cheat Tables I have developed for the developer RTX settings (scroll down to see more about that) I was able to keep the in game exposure to a specific unchanging value. This allowed me to take the screenshots required for the new vanilla 1.18 panorama, since regardless of staring into the sun or not the exposure stayed the same. Here is a look at that:

There are more changes planned down the line, and if there was ever something you'd really like to see implemented just let me know through leaving a comment here or through my discord (MADLAD#3718). Literally half of the things I have updated in the pack have all been done because of community feedback and suggestions!
What's going on with RTX Dynamic Lighting?
So far since providing the development version here I have implemented 5 new items (Glowstone Dust, Blaze Rod, Blaze Powder, Brewing Stand and Glow Berries), each with individually tuned colours and levels of light emitted when held. I've also redone where the dynamic light is placed around the player, so it should now more naturally fit in to places the player can fit in to.

Some things I'd like an opinion on:
- Should I implement some sort of custom item that can be held in the offhand to emit dynamic light, and if so how would you like to see that implemented (custom recipe, vanilla or new item, etc.)?
- Should Redstone Ore emit light as well? Usually it only does this when placed down and interacted with, but I'd like to know if it would be preferred to emit light when held as well.
After these are addressed, Dynamic Lighting RTX should be good to go for release, and I will post here with the download about a week before it goes live on MCPEDL.
A way to easily change the developer RTX settings, as well as save and load your own preset automatically?!
Yup. Since February this year much of the effort in the technical community of the Minecraft RTX discord server has been spent using Cheat Engine to create an easily accessible method to change each and every one of the developer RTX settings in the game, and we have gotten really far since then! Yesterday I posted on the server the RTX settings Cheat Tables for the new hotfix version of the game, 1.18.2, and with it I launched a whole new preset save and load system!

If you'd like to do this yourself, here is a general how-to on the setup:
1. Install Cheat Engine, a program that can edit the values stored by a program in memory. This video provides a safe way to do this: https://youtu.be/TXNOmRrTTts
2. Download and install the Cheat Table for the corresponding version of the game from the Minecraft RTX discord (which is where I distribute and regularly update the Cheat Tables, or you could download the most recent one I have attached to this post). Since the values change location every version, I have to update the Cheat Tables accordingly. You can join the discord here: https://discord.gg/eKVKD3c
3. Once you have Minecraft open, open the Cheat Table file you downloaded with Cheat Engine, and click yes on the prompt to run the included script. This will attach Cheat Engine to the game, and you will now be able to change any of the developer RTX settings that are listed just by double clicking their values!
4. To create a settings preset, go to "Table > Show Cheat Table Lua Script" in the Cheat Engine main window to open up the included script and read the tutorial commented in the code.
As for the security of using Cheat Engine, hundreds of members on the Minecraft RTX discord have been able to safely use this on both servers and realms, as all of the options I have made available are purely client-side.
Again, thank you all for becoming Patrons (I can't appreciate it enough)! I'm hoping this post was informative on all the things I've been developing, but if it wasn't then feel free to ask about anything in the comments, I'd love to help!