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Anduo Report  November 15th, 2024

 Cleanse thyselves with news from the creators! This week we dial up the fantasy in the dark fantasy.



Jugger:

More areoly areolas

Shaping and detailing phase to the arachnid lady:

The arachnid lady is currently in it’s last stages, armour for her is the next on the list:


PKing:

 More details to statues in-game

PKing testing different hairs on characters:



PMPerfect:

Hello there gamers! This time we continue explore the outskirts of Gateston and were playing with cranking up the fantasy vibe of a place, as a idea what if we won't have just empty colossal mountains of the background, but add intricate ruins to them and play with scale with some clouds and fog and here's the result, It's interesting but need more fine tuning and who knows maybe one of those could become interesting location to explore later. Also during a meeting we were jungling with different ideas and an idea came up: what if our ramp to the Gateston will also be created from such ruins and I loved it - here is an iteration of it, textures are still off, but I like it so much more, what do you think? And lastly some results of exploration and experiments with faking huge amounts of forest, in the process, but I think it is starting to work! Adding a couple real trunks and trees to the mix might just do the trick and deliver a desirable look. That's all from me for this report, let us know what do you think and cya all in the next one <3



Nerada:

Combat action animations in the works:

Cuff animations:


Merc:

Here is Merc’s model brought alive and put in-game by Bear:

There will be more lewd “furnitures” to enjoy already in the works : 

Merc’s first outfit being paraded by Alda in-game:

Bear:

Heya gamers,

After a long long time of working exclusively on Third Crisis: Neon Nights, I'm finally back in Action on Erokin.

Unfortunately, I seem to have lost a ton of work I had done before I switched projects for a while. A lot of work I had done for the whoredrobe and for the Dimiscus introduction cutscene is just completely gone...

Fortunately, after sitting down and remaking the Dimiscus introduction cutscene, I am WAAAAYYY happier with the new result though!


You can see parts of the new version here:



Besides that, I've had to re-implement the Alda-eating-Limars-Pussy scene. Again though, I'm super happy with how this one is turning out too! ^-^


And lastly, I'm working on a ton of Alda x Guard Sex Scenes. I'm getting to so many that I'm kinda thinking that I'll implement a thing where you can just randomly have sex with guards with any backstory attached. It would be super cool if there was a tally mark somewhere too, haha.


Oh, and I'm really proud of this environment I've got going for the Dimiscus Cutscene!! ^-^



Thank you for attending the vigil, it would not be the same without thy presence.

Anduo Report  November 15th, 2024 Anduo Report  November 15th, 2024

Comments

Of course of course, sorry I just read your post as if you were asking for thoughts. I’m remembering a Skyrim mod that adds a lot of greenery to the paths and more vines.

Matt Mox

It's still so far away from being where I want it to be. I hope we'll get there

Erokin

What if you brought more trees closer to the road. Their heavily swaying branches looming overhead as you move closer towards the bridge. Vines have overgrown all around them. Maybe add some cherry blossom trees and have that pedals leaves falling effect as she walks towards the bridge. Because you are right, it does like bare.

Matt Mox


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