Less:
Alda’s alternate outfit if she never got corrupted and got an upgrade
Here is an upcoming mob lady:
PMPerfect:
Hello there everyone! We've been working some more on the exterior of Gateston. Adding details such as breaking big monotone areas of the ground with additional details on the edges and first attempt of dirt, still far from what we are striving for - goal is to make it so it would feel worn out as people are constantly traversing it. First approach was decals, it worked nicely on some of the walls of the fortress, adding that subtle additional texture, but on the ground we need something more. Also we've worked on landscape - sculpting and playing around with scale, exploring the unreal possibilities with fog and what we can do to level up the feel of the world, in this iteration fog doing the work, but want to make it more dynamic and even more punchy, so more on the way! That's all from me for this report, wish you all the best of luck and see ya next time!
Jugger:
Jugger has made sure to optimise a lot of his work from 23.2k to 19k polygons for smoother experience:
Legs are now done:
Cleaning up and adding more details:
PKing:
Reworked materials and added statues:
Added the Spriggan with a working Rig and currently reworking Liz:
Nerada:
Reduced polycount on teeth from 100k to 6k to optimise the current models, image for comparison
Merc:
Updates on the lewd furniture ladies:
Gershon
2024-11-03 16:38:59 +0000 UTCErokin
2024-11-02 20:58:17 +0000 UTCr5zr_ LUL
2024-11-02 06:32:53 +0000 UTC